DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1636 | Climate Change Economy | Fall Spring |
3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. BURCU ALARSLAN ULUDAŞ |
Course Objectives: | The course aims to provide an introduction to the economics of climate change. It reviews the tools to assess the relative merits of various climate change policies and focuses on the role of economic instruments in designing those policies. |
The students who have succeeded in this course; On successful completion of this course, students will be able to: - define key issues relating to climate change - explain how economics can offer public policies aimed at mitigating the effects of climate change - define economic instruments in designing appropriate climate change policies - explain the role of the Paris Climate Agreement - identify the role of the transformation in energy sectors in mitigating the climate change |
After introducing the basic concepts of climate change, the course analyzes the historical rise of greenhouse gas emissions. Besides the earlier accords, the role of the Paris Climate Agreement and the mitigation efforts are on the focus of the course. The economic tools to decarbonize the energy sectors constitute the center of the course. It also examines net-zero emission intentions of the countries and their possible economic effects comparatively. Teaching methods and techniques used in the course are: lecture, individual study, sample review, reading, discussion, guest, observation and use of digital resources |
Week | Subject | Related Preparation |
1) | Introduction, basic concepts and facts | |
2) | Climate change impacts and valuation Emissions scenarios and options for emission reduction | |
3) | İklim, İklim Değişikliği ve Çevresel Etkileri | |
4) | Impacts and valuation of climate change | |
5) | Climate, growth and development | |
6) | Adapting a climate policy | |
7) | Adaptation and optimal climate policy International Agreements | |
8) | Midterm Week | |
9) | How to solve the climate problem? | |
10) | Turkey and climate crisis | |
11) | Economic implications of climate change | |
12) | Sectoral Economic Impacts of Climate Change | |
13) | Macroeconomic Impacts of Climate Change | |
14) | Climate change predictions and possible scenarios |
Course Notes / Textbooks: | Tol, R. S. (2019). Climate economics: economic analysis of climate, climate change and climate policy. Edward Elgar Publishing. |
References: | Gates, B. (2021). How to avoid a climate disaster: the solutions we have and the breakthroughs we need. Knopf; Mackintosh, S. P. (2021). Climate Crisis Economics. Routledge; Burch, S. L., & Harris, S. E. (2021). Understanding climate change: Science, policy, and practice. University of Toronto Press. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 4 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 3 | 39 |
Homework Assignments | 4 | 10 | 40 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 122 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |