GEP1636 Climate Change EconomyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1636 Climate Change Economy Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: The course aims to provide an introduction to the economics of climate change. It reviews the tools to assess the relative merits of various climate change policies and focuses on the role of economic instruments in designing those policies.

Learning Outcomes

The students who have succeeded in this course;
On successful completion of this course, students will be able to:
- define key issues relating to climate change
- explain how economics can offer public policies aimed at mitigating the effects of climate change
- define economic instruments in designing appropriate climate change policies
- explain the role of the Paris Climate Agreement
- identify the role of the transformation in energy sectors in mitigating the climate change

Course Content

After introducing the basic concepts of climate change, the course analyzes the historical rise of greenhouse gas emissions. Besides the earlier accords, the role of the Paris Climate Agreement and the mitigation efforts are on the focus of the course. The economic tools to decarbonize the energy sectors constitute the center of the course. It also examines net-zero emission intentions of the countries and their possible economic effects comparatively.
Teaching methods and techniques used in the course are: lecture, individual study, sample review, reading, discussion, guest, observation and use of digital resources

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction, basic concepts and facts
2) Climate change impacts and valuation Emissions scenarios and options for emission reduction
3) İklim, İklim Değişikliği ve Çevresel Etkileri
4) Impacts and valuation of climate change
5) Climate, growth and development
6) Adapting a climate policy
7) Adaptation and optimal climate policy International Agreements
8) Midterm Week
9) How to solve the climate problem?
10) Turkey and climate crisis
11) Economic implications of climate change
12) Sectoral Economic Impacts of Climate Change
13) Macroeconomic Impacts of Climate Change
14) Climate change predictions and possible scenarios

Sources

Course Notes / Textbooks: Tol, R. S. (2019). Climate economics: economic analysis of climate, climate change and climate policy. Edward Elgar Publishing.
References: Gates, B. (2021). How to avoid a climate disaster: the solutions we have and the breakthroughs we need. Knopf; Mackintosh, S. P. (2021). Climate Crisis Economics. Routledge; Burch, S. L., & Harris, S. E. (2021). Understanding climate change: Science, policy, and practice. University of Toronto Press.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 10
Midterms 1 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Homework Assignments 4 10 40
Midterms 1 2 2
Final 1 2 2
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
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9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.