Week |
Subject |
Related Preparation |
1) |
Introduction of the course |
|
2) |
Independent Study
|
|
3) |
Pre-Production
Working on project concepts with early prototypes and meeting with advisors.
|
Reading, Presentation
|
5) |
Jury I / Project Pitchings
|
Presentation
|
6) |
Independent Study
|
Reading, Presentation
|
8) |
Production:
Working on prototypes, playtesting
them, getting feedbacks from
advisors. |
Reading, Presentation |
10) |
Jury II / Project-in-Progress |
Presentation |
11) |
Independent Study |
Reading, Presentation
|
12) |
Seminar IV with Industry Professionals |
Seminar |
13) |
Polishing, Debugging, Documentation |
Reading, Presentation
|
14) |
Jury III / Final Project
|
Presentation
|
Course Notes / Textbooks: |
Level Up! The Guide to Great Video Game Design. Scott Rogers, 2014
Bethke, E. (2003). Game development and production. Wordware Publishing, Inc.. |
References: |
Hansen, D. 2016. Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More, 212-290
Chandler, H. M. (2009). The game production handbook. Jones & Bartlett Publishers.
Vanderhoef II, J. R. (2016). An industry of indies: The new cultural economy of digital game production. University of California, Santa Barbara. |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
3 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
2 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
3 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
4 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
3 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
3 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
3 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
3 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
5 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
5 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
4 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
4 |