Week |
Subject |
Related Preparation |
1) |
• Introduction to the Course -
• Meet, greet and say goodbye
• Pronunciation
• Simple questions and answers to get to know the other person
• Students can learn meeting and greeting patterns through repetition and dialogue.
• Students can learn sounds by hearing and saying them. |
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2) |
• Personal Pronouns
• Meet
• Personal Information
• Alphabet
• Learning the sounds of the language through listening and pronunciation. |
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3) |
• Professions, countries and nationalities.
• Gender (Masculine, feminine), Singular, plural.
• Verbs: The verb to be called, to have, and to be.
• Teaching verb conjugations through repetition, simple sentences and exercises.
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4) |
• Numbers (0-100)
• Verbs: The verb to be called, to have, and to be.
• Present Tense regular verb conjugations.
• Teaching verb conjugations through repetition, simple sentences and exercises.
• Learning numbers with the Kahoot game. |
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5) |
• Aula Internacional Plus -2. unit
• Conjugation and use of the verb want
• Definite, indefinite preposition (el,la,los,las)
• Using the verb to want and teaching definite and indefinite prepositions with exercises. |
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6) |
• Regular verbs in present tense (-ar, -er, -ir)
• Usage of why, for and because.
• Teaching verb conjugations through repetition, simple sentences and exercises. |
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7) |
• Regular verbs in present tense (-ar, -er, -ir)
• Usage of why, for and because.
• Leisure activities
• General repetition
• Teaching verb conjugations through repetition, simple sentences and exercises. |
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7) |
• Regular verbs in present tense (-ar, -er, -ir)
• Usage of why, for and because.
• Leisure activities
• General repetition
• Teaching verb conjugations through repetition, simple sentences and exercises. |
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8) |
MIDTERM EXAM WEEK |
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9) |
• Aula Internacional Plus -3rd unit
• Conjugation of the verbs to be, to have and to exist and the difference between them.
• Teaching verb conjugations through repetition, simple sentences and exercises. |
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10) |
• Conjugation of the verbs to be, to have and to exist and the difference between them.
• Differences between Muy /mucho /mucha /muchos /muchas.
• Teaching verb conjugations through repetition, simple sentences and exercises. |
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11) |
• Question patterns
• Weather • Teaching the weather with exercises and kahoot. |
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12) |
• Aula Internacional Plus -4th unit
• Verb conjugation “to wear”
• “I should” pattern
• Colors
• Demonstrative adjectives • Watching a video about clothes in Spanish
• Playing games about colors.
• Solving exercises related to demonstrative adjectives. |
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13) |
• Ability to establish dialogue in the store.
• Vocabulary: Clothes
• Numbers
• Students can engage in interactive dialogue in the classroom.
• Learning numbers through Kahoot. |
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14) |
• Use and conjugation of irregular verbs to prefer, to go.
• Should, -ought structure.
• General repetition
• Teaching verb conjugations through repetition, simple sentences and exercises. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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