GEP0373 21st Century SkillsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0373 21st Century Skills Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assoc. Prof. ERGÜN AKGÜN
Course Objectives: The 21st Century Skills course aims to identify the skills that students need to know and be able to do in order to be ready for the 21st century and to develop activities for the application of these skills in their real lives.

Learning Outcomes

The students who have succeeded in this course;
Upon successful completion of this course, you will be able to;

• List 21st century skills and evaluate oneself with these skills
• Setting concrete short and long-term goals, working independently, becoming self-directed learners
• To be able to use various types of reasoning appropriate to a situation or event,
• To be able to analyze and evaluate alternative perspectives, interpret information based on the results of analysis and draw conclusions,
• To be able to express thoughts and ideas by using oral and written communication skills effectively in a variety of contexts
• Work effectively and respectfully with diverse groups to accomplish a common goal, take responsibility for collaborative work, and evaluate the individual contributions made by each team member.
• Broadly speaking, using an idea generation technique, developing new and creative ideas, thoroughly examining, analyzing and evaluating their own ideas in order to maximize them
• To be able to use information accurately and creatively to solve problems, to be able to select relevant information from a wide variety of sources, to have a basic understanding of the ethical/legal issues related to information access and use,
• Adapt to change, changing roles, job responsibilities, programs and contexts
• Responding positively to praise, failure and criticism, understanding diverse views and opinions to reach practical solutions, especially in multicultural setting.

Course Content

The rapid evolution of technology and globalization has reshaped the skills necessary for success in the modern world. 21st Century Skills Training is designed to equip individuals with the essential competencies required to thrive in dynamic and complex environments. This program focuses on critical thinking, problem-solving, communication, collaboration, creativity, adaptability, emotional intelligence, and digital literacy. Participants will learn to set concrete goals, work independently, and effectively analyze diverse perspectives. Additionally, the training emphasizes ethical information usage, adaptability to changing roles, and respectful teamwork in multicultural settings. By fostering self-directed learning and innovative thinking, this course prepares individuals to navigate the challenges of the digital age with confidence and resilience. This course utilizes Individual Study, Lectures, Reading, and Technology-Enhanced Learning as learning techniques.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Adaptability
2) Communication
3) Creativity
4) Critical Thinking
5) Emotional Intelligence
6) Problem Solving
7) Resilience
8) Mideterm Week
9) Self Management
10) Mindfulness & Well-being
11) Financial Literacy
12) Leadership and Responsibility
13) Media Literacy
14) Teamwork

Sources

Course Notes / Textbooks:
References: You must complete the courses assigned to you on Coursera and share your certificates on Coursera.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 4 48
Homework Assignments 1 30 30
Final 1 2 2
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.