DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SOC1005 | Introduction to Anthropology | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. AYŞEGÜL AKDEMİR |
Recommended Optional Program Components: | "." |
Course Objectives: | The aim of this course is twofold: First, students will be introduced to the core ideas and concepts of anthropology such as culture, nature, ethnography, social stratifications, kinship systems, race, gender, marriage, sexuality, religion etc. Examples from various human groups around the globe will be used to develop an understanding of these core concepts, ideas and themes. Secondly, we will bring in these concepts and perspectives into our own lives to develop an informed analysis of the Turkish society. |
The students who have succeeded in this course; The students who succeeded in this course will be able to: (1)Develop an understanding of Anthropology, its origins and its conditions of emergence. (2) Analyse core concepts of Anthropology (3)Describe relationship between Anthropology and colonialism (4)Develop a perspective on how to conceptualize culture (5)Examine major socio cultural institutions and practices such as Kinship, Family and Marriage (6)Develop a conceptualization of Nature. Explore the relationship between nature and culture (7)Develop a critical perspective on concepts that are taken for granted in our daily lives (8)Develop competence on linking concepts and theories of anthropology with existing socio cultural practices (9)Develop an understanding of human cultural variety |
The course has two main sections. In the first part, it will introduce students to the world of anthropology by examining its origins, scope, main paradigms, and by developing a theoretical understanding of what culture is. Second section consists of using the main perspectives developed in the first part in exploring some of the main themes and topics of anthropology such as family, kinship, gender, and nature. |
Week | Subject | Related Preparation |
1) | Introduction and course outline | |
2) | What is anthropology? Methodology in anthropology | |
3) | Physical Anthropology | |
4) | Origins of Domestication | |
5) | Theories in anthropology I | |
6) | Theories in anthropology II | |
7) | Culture and ethnography | |
8) | Patterns of Production, Distribution and Consumption I | |
9) | Patterns of Production, Distribution and Consumption II | |
10) | Globalisation I | |
11) | Globalisation II | |
12) | Gender and kinship | |
13) | Power and politics | |
14) | Conclusion |
Course Notes / Textbooks: | |
References: | Scupin, R., & DeCorse, C. R. (2016). Anthropology: A global perspective. Pearson Education. Spradley, J. P., & McCurdy, D. W. (2012). Conformity and conflict: Readings in cultural anthropology. Jill Potash. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 0 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Paper Submission | 1 | % 20 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 4 | 56 |
Homework Assignments | 1 | 15 | 15 |
Midterms | 1 | 20 | 20 |
Final | 1 | 20 | 20 |
Total Workload | 153 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |