Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. Öğr. Üyesi AYŞEGÜL AKDEMİR |
Recommended Optional Program Components: |
"." |
Course Objectives: |
The aim of this course is twofold: First, students will be introduced to the core ideas and concepts of anthropology such as culture, nature, ethnography, social stratifications, kinship systems, race, gender, marriage, sexuality, religion etc. Examples from various human groups around the globe will be used to develop an understanding of these core concepts, ideas and themes. Secondly, we will bring in these concepts and perspectives into our own lives to develop an informed analysis of the Turkish society. |
Week |
Subject |
Related Preparation |
1) |
Introduction and course outline |
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2) |
What is anthropology |
Horace Miner, “Body Ritual of the Nacirema” |
3) |
Origins of Anthropology |
Lavenda & Schultz, Chapter 1 |
4) |
Early anthropological theories: Social Evolutionism |
McGee & Warms “Nineteenth-Century Evoltionism” |
5) |
Early anthropological theories: Cultural Relativism |
McGee & Warms “Historical Particularism” |
6) |
Culture and colonial heritage |
Lavenda & Schultz, Chapter 2 |
7) |
Critique of ‘Culture’ |
Renato Rosaldo “The Erosion of Classic Norms” |
8) |
Midterm |
Course review and midterm |
9) |
Kinship and Descent |
Lavenda & Schultz, Chapter 9 |
10) |
Family |
Lavenda & Schultz, Chapter 9 cont'd. |
11) |
Marriage |
Lavenda & Schultz, Chapter 10 |
12) |
Sex and Gender |
Donna Haraway, “Is Female to Male as Nature Is to Culture” |
13) |
Gender inequalities |
Anne Fausto-Sterling, “The Five Sexes: Why Male and Female Are Not Enough” |
14) |
Nature / Culture I |
TBA |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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