Week |
Subject |
Related Preparation |
1) |
Introduction to pixel art |
|
2) |
Features of pixel art |
Crash Course Adobe Premiere
|
3) |
Basic pixel art techniques
|
Working on Project1: first cuts
|
4) |
Colors, lighting, highlights and shading
|
Working on Project1: draft cuts |
5) |
Dithering, textures, materials, antialiasing and common mistakes
|
Working on Project1: final cuts
|
6) |
Drawing monster and vehicle sprites
|
P1 Due + P2: Working with Concepts |
7) |
Drawing objects and user interface elements |
Working on Project2: draft cuts
|
8) |
MIDTERM |
Getting feedback and iteration
|
9) |
Topdown graphics and tilesets
|
P2. Mid Screening Critiques
|
10) |
Isometric graphics
|
P2 Due + P3. Working on Case Studies
|
11) |
Sidescoller tilesets
|
Working on Project3: concept frames
|
12) |
Creating background graphics
|
Working on Project3: collecting materials
|
13) |
Basic character and vehicle animations
|
Working on Project3: production
|
14) |
Background animations and parallax scrolling
|
Working on Project3: production
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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