ACL1005 Developing Speaking Skills IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ACL1005 Developing Speaking Skills I Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ELİF BAŞ
Course Lecturer(s): Dr. Öğr. Üyesi ELİF BAŞ
Recommended Optional Program Components: None
Course Objectives: Students will learn to speak English clearly, fluently and with ease. They will become more comfortable in expressing themselves in English.

Learning Outcomes

The students who have succeeded in this course;
1-Recognize and describe various communication styles.
2-Define nonverbal communication.
3-Demonstrate proper techniques when communicating in writing.
4-Demonstrate techniques for improving group communication.
5-Compare and contrast cultural aspects of communication.

Course Content

Discussions and presentations about short stories, plays, poetry and films.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to course. Outline of semester. Survival game – what values do we place on human characteristics?
2) Love and marriage and choices of partners. How do we translate our values into the expression of love? “Happy Endings” by Margaret Atwood Reading.
3) Introduction of partners. Interviewing another student and presenting him/her to the class. Practice of presentation skills. Interview.
4) “Never Let Me Go” by Kazuo Ishiguo. The idea of sacrifice and honor. Discussion of film and characters, themes. Research.
5) Poetry about love, marriage and choices. Selections include Browning, Shakespeare, Sexton and Frost. Reading.
6) “Il Postino” and the poetry of Pablo Neruda. One poet and his vision of love and life. Reading.
7) Presentations of poets and songwriters. Power point presentation of Shakespearean sonnets and various ways of presenting. Powerpoint.
8)
9) “The Crucible” by Arthur Miller. Values and how we are transformed. Reading.
10) Presentations. Research for presentation.
11) Debates and controversial subjects. Commercials and capitalism and how we are subliminally affected. Research.
12) Presentations. Research.
13) “A Christmas Carol” by Dickens. An adaptation of the novella into a play format. Reading and discussion of themes and characters. Reading.
14) Debates in teams. Research.
15) Final.
16) Final.

Sources

Course Notes / Textbooks: Her dönem için ayrı seçilecek kısa eserler, şiirler...
References: Various texts and handouts.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 48 % 10
Quizzes 3 % 10
Homework Assignments 1 % 10
Presentation 2 % 20
Midterms 2 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 70
PERCENTAGE OF FINAL WORK % 30
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 16 3 48
Presentations / Seminar 2 12 24
Homework Assignments 3 4 12
Quizzes 3 3 9
Midterms 1 15 15
Final 1 15 15
Total Workload 165

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.