Week |
Subject |
Related Preparation |
1) |
Introduction/Course Requirements |
|
2) |
History of Comics |
Presentation Topic 1 |
3) |
French, Italian and Belgium Comics |
Presentation Topic 2 |
4) |
Manga |
Presentation Topic 3 |
5) |
Comics and Creativity |
Presentation Topic 4 |
6) |
Comics, Narrative and Visual Narrative |
Presentation Topic 5 |
7) |
Intertextuality: Building Stories with art, history, memory, & trauma. Politics, Passion and Posthumanism. |
Presentation Topic 6 |
8) |
Midterm |
|
9) |
Comic Books as Sector and Collectables |
Presentation Topic 7 |
10) |
Comics, Community and Culture |
Presentation Topic 8 |
11) |
Comics, Cinema and Marvel Cinematic Universe |
Presentation Topic 9 |
12) |
Comics and Video Games |
Presentation Topic 10 |
13) |
Comic Culture in Turkey |
Presentation Topic 11 |
13) |
Comic Culture in Turkey |
Presentation Topic 11 |
14) |
Localization of Comicsand Manga in Turkey |
Presentation Topic 12 |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
4 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
4 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
2 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
2 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
2 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
4 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
1 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
4 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
1 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
1 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
3 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
2 |