GEP0319 History of Civil Aviation and Amateur AviationBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0319 History of Civil Aviation and Amateur Aviation Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. TÜZÜN TOLGA İNAN
Course Objectives: This training is set at an advanced level and is intended to cover all aspects of aviation security from a management and senior management perspective. It will include actual topics such as terrorism, sabotage, direct and indirect threats, modern slavery/human trafficking, cyber security and information security.

Learning Outcomes

The students who have succeeded in this course;
1. Civil Aviation Security Landscape, Conventions, Regulations, and Standards
2. Principles of International Aviation Security and Security Planning Frameworks
3. Law Enforcement, Policing and Security Functions at Airports
4. Security Risk Management Methodologies
5. Security Audit Planning, Implementation and Evaluation
6. Security Management Systems (SeMS)
7. Security Technology and Trends
8. Information Security, Aviation Cyber Security, Aviation and Modern Slavery
9. Management of Crowds and Unruly Passengers, Human Factors and Security Implications, Leadership strategies for critical incidents

Course Content

The fundamentals of amateur aviation
The types of amateur aviation
The history of civil aviation with general description
The prominent institutions in civil
aviation

The factors Affecting Human
Performance
The Individual Differences in
Human Performance
The Organizational Factors in
Human Performance
Mıdterm Exam
Communication principles in
aviation

Teamwork
1903 to 1944 Civil Aviation History
1944 to Nowadays Civil Aviation
History
Case study
Case study

Weekly Detailed Course Contents

Week Subject Related Preparation

Sources

Course Notes / Textbooks: Godara, V. (Ed.). (2010). Strategic Pervasive Computing Applications: Emerging Trends: Emerging Trends. IGI Global.
Abu-Taieh, E. M., El-Sheikh, A. A., & Jafari, M. (2012). Technology Engineering and Management in Aviation: Advancements and Discoveries. Information Science Reference.
Dawson, M., Eltayeb, M., & Omar, M. (Eds.). (2016). Security solutions for hyperconnectivity and the Internet of things. IGI Global.
Security in the Year 2000 and Beyond. ETC Publications, 1987.
References: Godara, V. (Ed.). (2010). Strategic Pervasive Computing Applications: Emerging Trends: Emerging Trends. IGI Global.
Abu-Taieh, E. M., El-Sheikh, A. A., & Jafari, M. (2012). Technology Engineering and Management in Aviation: Advancements and Discoveries. Information Science Reference.
Dawson, M., Eltayeb, M., & Omar, M. (Eds.). (2016). Security solutions for hyperconnectivity and the Internet of things. IGI Global.
Security in the Year 2000 and Beyond. ETC Publications, 1987.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 10 5 50
Presentations / Seminar 3 6 18
Midterms 1 2 2
Final 1 2 2
Total Workload 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.