Week |
Subject |
Related Preparation |
1) |
Introduction to 3D character design |
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2) |
Shapes and Anatomy
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3) |
Collecting Reference. Character backgrounds
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4) |
Item Creation for characters
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5) |
Character modeling in Zbrush
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6) |
Midterm Project
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7) |
How to model clothing
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8) |
How to model hard surface and objects
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9) |
Character posing
|
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10) |
Working on character model in class
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11) |
Creating base for the character
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12) |
How to present 3D model and turn arounds
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13) |
Final Project Preperation
|
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14) |
Final Project Evaluation
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Course Notes / Textbooks: |
Yuen, M. C., Azam, N. T., & Ang, K. Y. (2015). SCAMPER for Character Design Unique Zoo Creature. In International Colloquium of Art and Design Education Research (i-CADER 2014) Springer, Singapore.
Creative Character Design. Bryan Tillman, 2011
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References: |
Nieminen, M. (2017). PSYCHOLOGY IN CHARACTER DESIGN: Creation of a Character Design Tool.
Alive Character Design: For Games, Animation and Film: For Games, Animation & Film. Haitao Su, 2011
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
1 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
2 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
3 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
4 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
4 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
5 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
1 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
2 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
2 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
2 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
1 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
2 |