GAD3023 Character DesignBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3023 Character Design Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : ONUR CAN ÇAYLI
Course Lecturer(s): ONUR CAN ÇAYLI
Course Objectives: In this course, students will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Students will develop an understanding of character design through the creation of weekly exercises and a course-long 3D project. The course will be delivered in the form of studio projects, individual and class critiques, lectures, discussions, workshops and readings.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course will be able to;"
1) Gain an understanding of how to design characters for animation
2) Employ and develop tools for solving visual problems
3) Create a portfolio of character art in diverse styles
4) Convert from 2D to 3D digital models
5) Animate the prepared model designs

Course Content

Through the lesson, students will master the basics of game concept art as well as learn the stages of character creationfor video games. Throughout the course, interactive character animation and character design will be thought, both theoretically and practically.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to 3D character design
2) Shapes and Anatomy
3) Collecting Reference. Character backgrounds
4) Item Creation for characters
5) Character modeling in Zbrush
6) Midterm Project
7) How to model clothing
8) How to model hard surface and objects
9) Character posing
10) Working on character model in class
11) Creating base for the character
12) How to present 3D model and turn arounds
13) Final Project Preperation
14) Final Project Evaluation

Sources

Course Notes / Textbooks: Yuen, M. C., Azam, N. T., & Ang, K. Y. (2015). SCAMPER for Character Design Unique Zoo Creature. In International Colloquium of Art and Design Education Research (i-CADER 2014) Springer, Singapore.
Creative Character Design. Bryan Tillman, 2011
References: Nieminen, M. (2017). PSYCHOLOGY IN CHARACTER DESIGN: Creation of a Character Design Tool.
Alive Character Design: For Games, Animation and Film: For Games, Animation & Film. Haitao Su, 2011

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Project 1 % 20
Seminar 3 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 10 3 30
Study Hours Out of Class 8 6 48
Midterms 1 3 3
Final 1 3 3
Total Workload 140

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 1
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 2
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 2
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 4
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 2
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 5
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 1
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 2
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 2
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1