Week |
Subject |
Related Preparation |
1) |
Introduction to the Course: Going over the Syllabus |
Discussion “Understanding Ottoman-Turkish Modernity” |
2) |
Ottoman Modernization and The Middle East |
William Cleveland’s and Martin Bunton’s A History of Modern Middle East. |
3) |
Ottoman Modernization and Tanzimat Era |
Erik J. Zürcher's Turkey: A Modern History's Introduction and Part I to understand the logic of periodization and early attempts of modernization. |
4) |
Ottoman Modernization and Abdulhamid Era - I |
Erik J. Zürcher's Turkey: A Modern History's Part II. |
5) |
Ottoman Modernization and Abdulhamid Era - II |
Erik J. Zürcher's Turkey: A Modern History's Part II. |
6) |
Approaches to Ottoman Modernization Process |
Chapter 2, 3, 4 and Conclusion of Bernard Lewis’ The Emergence of Modern Turkey.
Chapter 4, 5 and 6 of Niyazi Berkes’The Development of Secularism in Turkey.
Çağlar Keyder's Introduction, 1st and 2nd chapters of State and Classes in Turkey |
7) |
Ottoman Economy |
Part IV of Halil İnalcık's An Economic and Social History of the Ottoman Empire, 1300-1914. Introduction and Part I (excluding the article of Peter Gran) of Huricihan İnan's (ed) The Ottoman Empire and The World Economy to conceive how the Immanuel Wallerstein's world-system approach. |
8) |
Midterm |
|
9) |
1908 Revolution and The CUP |
“The Second Constitutional Period” in Erik J. Zürcher's , Turkey: A Modern History and the excerpts chosen from Aykut Kansu's 1908 Revolution.
|
10) |
Ittihadist in Power |
The excerpts from Fuat Dündar's CUP's Policy of Muslim Settlement. |
11) |
Ittihadist Logic and “Minorities" |
5th and 6th chapters of The Dark Side of Democracy: Explaining Ethnic Cleansing of Michael Mann. |
12) |
Economy After 1908 Revolution
|
Zafer Toprak's Türkiye’de Milli İktisat 1908-1918 and 1st, 2nd, 3rd and 4th chapters of Korkut Boratav's Türkiye İktisat Tarihi 1908-2002. |
13) |
Independence and the One-Party Era - I |
Erik J.Zürcher's “The Struggle for Independence” and “The Emergence of the One Party State” in Turkey: A Modern History |
14) |
Independence and the One-Party Era - II
|
Erik J.Zürcher's “The Struggle for Independence” and “The Emergence of the One Party State” in Turkey: A Modern History |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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