SOC2005 Changes in Contemporary Turkish Society IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SOC2005 Changes in Contemporary Turkish Society I Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor İLHAN ZEYNEP KARAKILIÇ
Course Lecturer(s): Assist. Prof. KAYA AKYILDIZ
Recommended Optional Program Components: "."
Course Objectives: This course attempts to present a sociological understanding of Turkish society in relation to the legacy of the late Ottoman state and society. It provides a detailed analysis of selected aspects of Ottoman-Turkish modernization and discusses relevant topics within the framework of Ottoman/Turkish context. We will scrutinize late Ottoman and early republican periods by looking at politics, state-capital, and state-society-military relations.

Learning Outcomes

The students who have succeeded in this course;
1)Understand Turkish Society
2)Analyze the Historical Context from late Ottoman State to Modern Turkish Republic
3) Examine the Dynamics Modernization
4) Explore the Relationship Between at politics, state-capital, and state-society-military relations.
5) Develop a wide range of key transferrable research and interpretive skills that are highly valued by employers within a range of professions

Course Content

This course aims to analyze the formation of modern Turkey in relation to the legacy of the late Ottoman state and society. It examines the political and economic transformation, and the ethnic relations that shaped the late Ottoman Period. It also describes the early republican and late Ottoman periods by looking at the political conflict, state-capital, and state-society-military relations. In addition, the course evaluates prolonged controversial issues of the modern Turkey.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the Course: Going over the Syllabus Discussion “Understanding Ottoman-Turkish Modernity”
2) Ottoman Modernization and The Middle East William Cleveland’s and Martin Bunton’s A History of Modern Middle East.
3) Ottoman Modernization and Tanzimat Era Erik J. Zürcher's Turkey: A Modern History's Introduction and Part I to understand the logic of periodization and early attempts of modernization.
4) Ottoman Modernization and Abdulhamid Era - I Erik J. Zürcher's Turkey: A Modern History's Part II.
5) Ottoman Modernization and Abdulhamid Era - II Erik J. Zürcher's Turkey: A Modern History's Part II.
6) Approaches to Ottoman Modernization Process Chapter 2, 3, 4 and Conclusion of Bernard Lewis’ The Emergence of Modern Turkey. Chapter 4, 5 and 6 of Niyazi Berkes’The Development of Secularism in Turkey. Çağlar Keyder's Introduction, 1st and 2nd chapters of State and Classes in Turkey
7) Ottoman Economy Part IV of Halil İnalcık's An Economic and Social History of the Ottoman Empire, 1300-1914. Introduction and Part I (excluding the article of Peter Gran) of Huricihan İnan's (ed) The Ottoman Empire and The World Economy to conceive how the Immanuel Wallerstein's world-system approach.
8) Midterm
9) 1908 Revolution and The CUP “The Second Constitutional Period” in Erik J. Zürcher's , Turkey: A Modern History and the excerpts chosen from Aykut Kansu's 1908 Revolution.
10) Ittihadist in Power The excerpts from Fuat Dündar's CUP's Policy of Muslim Settlement.
11) Ittihadist Logic and “Minorities" 5th and 6th chapters of The Dark Side of Democracy: Explaining Ethnic Cleansing of Michael Mann.
12) Economy After 1908 Revolution Zafer Toprak's Türkiye’de Milli İktisat 1908-1918 and 1st, 2nd, 3rd and 4th chapters of Korkut Boratav's Türkiye İktisat Tarihi 1908-2002.
13) Independence and the One-Party Era - I Erik J.Zürcher's “The Struggle for Independence” and “The Emergence of the One Party State” in Turkey: A Modern History
14) Independence and the One-Party Era - II Erik J.Zürcher's “The Struggle for Independence” and “The Emergence of the One Party State” in Turkey: A Modern History

Sources

Course Notes / Textbooks: Erik J. Zürcher. Turkey: A Modern History, I.B. Tauris, 2015.

References: Erik J. Zürcher. Turkey: A Modern History, I.B. Tauris, 2015.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 4 56
Homework Assignments 1 10 10
Midterms 2 4 8
Final 1 3 3
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.