Week |
Subject |
Related Preparation |
1) |
Introduction to assistive technology and rehabilitation engineering |
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2) |
World Health Organization - International Classification of Functioning (WHO-ICF) |
|
3) |
Decision making in assistive technology |
|
4) |
Robotic therapy in physiotherapy and rehabilitation |
|
5) |
Principles of biomedical engineering in assistive technology |
|
6) |
Commercial assistive technology products, sensor applications and design considerations of assistive technology devices |
|
7) |
Mid term |
|
8) |
Robotic assisted rehabilitation systems |
|
9) |
Computer accessibility tools, sensory aids, mobile devices, activity monitoring |
|
10) |
Exoskeletons and robotic locomotion |
|
11) |
Student studies in assistive technology |
|
12) |
Stimulation of vagus nerve, innovation of new products and technology development |
|
13) |
Student studies in assistive technology |
|
14) |
Student studies in assistive technology |
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Course Notes / Textbooks: |
Haftalık olarak verilecektir. - Will be given weekly. |
References: |
1. WHO (2001) International Classification of Functioning, Disability and Health (ICF). Geneva: World Health Organization
2. Henderson, S., Skelton, H. & amp; Rosenbaum, P. (2008). Assistive Devices for Children with Functional Impairments impact on child and Caregiver Function. Developmental Medicine & Child Neurology, 50: 89–98
3. LoPresti, E.F., Mihailidis, A. & Kirsch, N. (2004) Assistive Technology for Cognitive Rehabilitation: State of the Art. Nurophysiological Rehabilitation, 14 (1/2), 5–39
4. Assistive Technology Decision Tree by UnumProvident (1999) http://www.microsoft.com/enable/download/default.aspx#righttech.
Accsess time : 30 th may 2011.
5. Galvin, J. C., Scherer, M. J. (1996). Evaluating, Selecting, and Using Appropriate Assistive Technology. Maryland: An Aspen Publication |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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