COP4472 Wissen-IOT and Industry 4.0 FrameworkBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4472 Wissen-IOT and Industry 4.0 Framework Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. GÜL TEKİN TEMUR
Course Objectives: Industry 4.0 is a program designed to introduce to the participants about the key design principles and components of the new revolution, its key challenges, and the new potential opportunities for the entire value chain of the implementation. In the current industry environment, providing high- end quality service or product with the least cost is the key to success and industrial factories are trying to achieve as much performance as possible to increase their profit as well as their reputation. In this way, various data sources are available to provide worthwhile information about different aspects of the factory. In this stage, the utilization of data for understanding current operating conditions and detecting faults and failures is an important topic to research. In contrast, in an Industry 4.0 factory, in addition to condition monitoring and fault diagnosis, components and systems are able to gain self-awareness and self-predictive, which will provide management with more insight on the status of the factory You can extend this area as much as it is necessary.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:
1. Utilize manufacturing and engineering techniques, and skills
2. Understand the relation between technological concepts of Industry 4.0
3. Improve cost, quality and delivery with efficient and effective understanding of Industry 4.0
4. Identify and utilize key performance metrics for technology pillars
5. Recognize and mitigate the upcoming risks of future technologies
6. Understand the implications, challenges and opportunities of organizational dynamics
within Industry 4.0

Course Content

Globalization and Management of New Technologies
Functional Aspects of Technologies
Defining Industry 4.0
The Enablers of the New Revolution
Industry 4.0 Framework and Main Idea
Introduction to the 9 Pillars of Industry 4.0
Pillars 1-4 (Supply Chain, IoT, Cloud, Big Data Analytics)
Pillars 5-9 (Cybersecurity, Augmented Reality, Additive Manufacturing, Horizontal & Vertical Integration, Autonomous Robots)
Technology Potential of Intelligent Objects
Green Energy and Technology
Convergence of Operational Technology and Information Technology
Creating Your Own Industry 4.0 Model
Cybersecurity for Industry 4.0
Smart Manufacturing for the Future

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Globalization and Management of New Technologie
2) Function Aspect of Technologies
3) Defining Industry 4.0
4) The Enablers of the New Revolution
5) Industry 4.0 Framework and Main Idea
6) Introduction to 9 Pillars of Industry 4.0
7) Pillar 1 – 4 (Supply Chain, IoT, Cloud, Big Data Analytics)
8) Pillar 5 – 9 (Cyber Security, Augmented Reality, AdditiveManufacturing, Horizontal &Vertical Integration,Autonomous Robots) Technology Potential of Intelligent Objects
9) Mid Term
10) Green Energy and Technology
11) Convergence and Operational Technology and Information Technology
12) Make Your Industry 4.0
13) Cybersecurity for Industry 4.0
14) Smart Manufacturing for the Future

Sources

Course Notes / Textbooks: https://library.oapen.org/bitstream/id/fa28a2ab-2770-4c5b-b756-c01c7e4c295d/external_content.pdf
https://eplibrary.libguides.com/EPOL/SR/Industry-4/e-books
https://www.academia.edu/115810410/Industry_4_0_The_Industrial_Internet_of_Things?auto=download
https://onlinelibrary.wiley.com/doi/book/10.1002/9781119932475
References: https://library.oapen.org/bitstream/id/fa28a2ab-2770-4c5b-b756-c01c7e4c295d/external_content.pdf
https://eplibrary.libguides.com/EPOL/SR/Industry-4/e-books
https://www.academia.edu/115810410/Industry_4_0_The_Industrial_Internet_of_Things?auto=download
https://onlinelibrary.wiley.com/doi/book/10.1002/9781119932475

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Homework Assignments 1 % 10
Presentation 1 % 10
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Special Course Internship (Work Placement) 1 10 10
Project 1 30 30
Homework Assignments 1 30 30
Midterms 1 15 15
Final 1 20 20
Total Workload 147

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.