Week |
Subject |
Related Preparation |
1) |
Introduction to the course content and XR Technologies |
|
2) |
Announcement of Assignments, Midterm and Final Projects, Analysis of example projects from previous semesters
History, Current State and Future of XR Technologies
|
Select assignment topics:
AP or/and RP
|
3) |
Professional Workflow for Building an XR application
Review of Hardware and Software requirements for PC VR, Mobile XR, web XR
(+Presentations: AP / RP)
|
Prepare AP / RP |
4) |
Guest Speaker Presentation
Game Development for Steam and Quest
Asset selection, optimization, photogrammetry for XR
(Presentations: AP / RP)
|
Prepare AP / RP
Start building your midterm project teams and brainstorming
|
5) |
Narrative Storytelling with XR Tech
Guest 2: Not defined yet
Discussion and analysis: Is immersive video VR? Other alternatives?
|
Prepare AP / RP
Last week to submit your team members and brief ideas for the midterm project |
6) |
Brief introduction to teams and ideas for midterm project |
AP/RP'yi göndermek için son hafta |
7) |
Guest 3: Not defined yet
(+last Presentations: AP / RP)
Draft Presentations of Midterm Projects 1
|
Continue working on Midterm Project |
8) |
Investigation of additional VR equipment: Location based VR entertainment centers
Draft Presentations of Midterm Projects 2
|
Last week to finalize Midterm Presentations |
9) |
Midterm Presentations |
|
10) |
Treadmills and other movement detection technologies, weareable haptic feedback suits, gloves and similar motion-capture for XR |
Team building and brainstorming for final projects |
11) |
Economics of XR development (forecasts, customer interviews, budgeting, monetization, promotion, investment funding, festivals and competitions etc.) |
|
12) |
Guest 4: Not defined yet
Practice based Q&A sessions on final projects
|
|
13) |
Practice based Q&A sessions on final projects |
Prepare Draft of Final Project Presentation |
14) |
Final Jury preparations, present draft of your Final Project Presentation |
Prepare Final Presentation |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
3 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
3 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
4 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
2 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
3 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
1 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
3 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
2 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
3 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
3 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
4 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
3 |