GAD3019 GamificationBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3019 Gamification Spring 3 0 3 5

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. ÇAKIR AKER
Course Lecturer(s): Assist. Prof. ÇAKIR AKER
Course Objectives: To understand how game works and how the concept of play is and can be integrated to our lives, students must understand the fundamentals of gamification and business applications of gamification and game design. The course will give a hands-on approach to play theory, and an academic understanding of the practice of playful design.

Learning Outcomes

The students who have succeeded in this course;
1. Learn the theoretical background about game, play and its role in society,
2. Understand core drives of gamification,
3. Present and discuss gamification design projects.
4. Learn utilizing the Hero’s journey and Customer Journey,
5. Gain an understanding on creating personas for design projects,
6. Prepare a detailed gamification project.

Course Content

This course will be focusing on integrating gaming into non-game applications by presenting playful experiences to the users and therefore altering the existing behavior, while suggesting a hybrid interactive solution through including digital and analogue tools. The course will include topics such as games, play, cognition, behavior, player experience and gamification drives. Basic techniques of gamification; defining and measuring metrics; how to design effective concept gamified projects will be also discussed. There will be some number of projects and readings during the course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the Course
2) Inspecting Play - Defining and discussing play and games in social contexts
3) Inspecting Games Examination of Games in a Sociological Sense and Introduction to the Concept of "Daily Life"
4) Seeing Life as a Game Core drives of gamification. Gamification Draft Project Assignment
5) Gamification Project Presentations Presentation Prep
6) Motivation and Gamified Engagements: Understanding motivation in relation to gamification
7) Hero’s Journey of the User Player Journey and Hero’s Journey comparison in relation to actionable engagement
8) User Journey / Player Journey Hero’s Journey Assignment
9) Player’s Journey Presentations Player Journey Assignment Prep
10) Personas Gamification steps and project ideation processes
11) Activity Loops and D6
12) Flaneur: Phoneur: Gameur Game in Everyday Life
13) Final Project İdeation
14) Final Project Presentations Final Project Prep

Sources

Course Notes / Textbooks:
References: - Caillois, R., 1961. Man, Play, and Games. University of Illinois press.
- Costikyan, G, 2002. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. CGCD Conf.
- Csikszentmihalyi, M., 1990. Flow: The Psychology of Optimal Experience. New York: Harper Perennial.
- Pallasmaa, J., 2005. The Eyes Of The Skin Architecture and the Senses. John Wiley & Sons.
- Schell, J., 2015. The Art of Game Design: A Book of Lenses.
- Suits, B., 1978. The Grasshopper: Games, Life and Utopia

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Application 1 % 10
Presentation 1 % 20
Project 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 2 3 6
Study Hours Out of Class 12 6 72
Midterms 1 3 3
Final 1 3 3
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 2
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 2
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 5
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 4
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 5
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 1
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 3
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 3
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 1
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1