Week |
Subject |
Related Preparation |
1) |
Introduction to game audio production
Class curriculum evaluation
Class regulations
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2) |
Budget Essentials of Game Audio
The workflow of a recording studio recording audio setup: The recording and playback chains
How to setup a compact home studio
|
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3) |
Recording (Logic X Pro DAW) Game audio codecs
Sound Editing
Sound Design (Effects and automation)
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Project 1: Game ambiance design / Sound Design
|
4) |
Working with MIDI
Instrumentation / Loop
Palette practice & Analyze
|
Project 2: Game Music
|
5) |
Progress Evaluation
|
Projects 1&2 Progress Evaluation
|
6) |
Sound Design / Foley
Synchronization
Editing
|
Project 3: Animation / Movie sound design |
7) |
Critics in the class
|
Project 3 progress evaluation
|
8) |
Sound FX/Voice over and Music creation for a Game Character, Tips and details
|
|
9) |
Professional sound designer contracts in the gaming industry, Game Audio History
|
|
10) |
Leitmotif in Audiovisual Design Game Audio - Case study
|
|
11) |
Middleware Audio Software
|
Final Project Launch
|
12) |
Progress Evaluation
|
Final Project Progress Evaluation |
13) |
Progress Evaluation |
Final Project Progress Evaluation |
14) |
Progress Evaluation |
Final Project Progress Evaluation |
Course Notes / Textbooks: |
Horowitz, S., & Looney, S. R. (2014). The essential guide to game audio: The theory and practice of sound for games (1st ed.). Focal Press.
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References: |
Marks, A. (2009). The complete guide to game audio: For composers, musicians, sound designers, and game developers (2nd ed.). Focal Press.
Gibson, B. A. (2007). The S.M.A.R.T. guide to mixers, signal processors, microphones, and more. Course Technology PTR.
Sonnenschein, D. (2001). Sound design: The expressive power of music, voice, and sound effects in cinema. Michael Wiese Productions.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
4 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
5 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
4 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
5 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
2 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
2 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
3 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
5 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
2 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
4 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
4 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
2 |