Week |
Subject |
Related Preparation |
1) |
Introduction to game audio production
Class curriculum evaluation
Class regulations
|
|
2) |
Budget Essentials of Game Audio
The workflow of a recording studio recording audio setup: The recording and playback chains
How to setup a compact home studio
|
|
3) |
Recording (Logic X Pro DAW) Game audio codecs
Sound Editing
Sound Design (Effects and automation)
|
Project 1: Game ambiance design / Sound Design
|
4) |
Working with MIDI
Instrumentation / Loop
Palette practice & Analyze
|
Project 2: Game Music
|
5) |
Progress Evaluation
|
Projects 1&2 Progress evaluation
|
6) |
Sound Design / Foley
Synchronization
Editing
|
Project 3: Animation / Movie sound design |
7) |
Critics in the class
|
Project 3 progress evaluation
|
8) |
Sound FX/Voice over and Music creation for a Game Character
Tips and details
|
|
9) |
Professional sound designer contracts in the gaming industry
Game Audio History
|
|
10) |
Leitmotif in audiovisual design Game audio - Case study
|
|
11) |
Middleware Audio Software
|
Final Project Launch
|
12) |
Progress Evaluation
|
Final project progress Evaluation |
13) |
Progress Evaluation |
Final project progress Evaluation |
14) |
Progress Evaluation |
Final project progress Evaluation |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
2 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
3 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
5 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
5 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
1 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
1 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
1 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
5 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
1 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
1 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
1 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
1 |