Week |
Subject |
Related Preparation |
1) |
Product Development Cycle and Automative Terminology |
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2) |
Industrial Design Process
• Industrial Design Process And Organization In Hexagon Studio?
o The design process, relationship and cooperation with other teams and disciplines will be mentioned through real design stories and examples.
o Conceptual Design, Industrial Design, Computer Aided Design, Pre-Engineering Phase, Digital Surface Sculpturing, Color & Trim and Perceived Quality concepts and responsibilities of a design team will be mentioned through the examples.
• Strategic Design Approach And Its Application
o The definition and methods used in Strategic Design
o The importance of reasoning a design will be mentioned and discussed.
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3) |
Industrial Design Process (continued) • Role, Responsibilities And Vision Of Industrial Designers and Innovators In A Company
o An introduction:
Knowing and recognizing yourself and other people.
Developing communication strategies within a design team, with other team members in order to increase the individual and team performance.
How to increase and keep your self-motivatation above average throughout your career?
o How To Embed Industrial Design & Innovation Culture In A Company?
o In order to increase the awareness of the junior designer candidates, the roles, the relationship with other disciplines and position of a designer in an organization will be mentioned.
o The answer to the question: “What should be the vision of a designer and a design team?” will be discussed
o Design Leadership and Innovator Roles of Designers |
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4) |
Body Engineering
• What is Body Engineering and What we are doing?
o BIW
o Doors and Closures
o Interior Trim
o Exterior Trim
o HVAC
• Materials and Manufacturing Processes
o Sheet metals
o Aluminum Extrusion & Pultrusion
o Plastics & Injection
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- |
5) |
Body Engineering (Continued) o PU, ABS & Vacuum Forming
o Composites
Hand lay-up
RTM
SMC
Prepreg –Autoclave
• Style Feasibility
o Decomposition
o Cut lines
o Surfaces
• Critical Sections
• Examples
• Useful & practical info
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- |
6) |
Vehicle Architecture and Ergonomics Design
• Main Dimensions Components Packaging Occupant Accommodation Ergonomics Design |
- |
7) |
Vehicle Architecture and Ergonomics Design (continued)
• Vehicle Engineering
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- |
8) |
Chasis and PWT Systems / Vehicle Dyna*mics |
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9) |
Midterm exam |
- |
10) |
Electric&Electronics |
- |
11) |
Automative Regulations
• Homologation 101 : What does that even mean?
o Introduction of Homologation
o Importance of Homologation
o Relationships with other engineering departments
o Introduction of Global Automative Regulations
•Quick brief about:
o FMVSS (Federal Motor Vehicle Safety Standards)
o UN ECE Regulations (The United Nations Economic Commission for Europe )
o EU Directives and Regulations (European Union)
o International Legislations
o National Legislations
o COP (Conformity of Production)
o COC (Certificate of Conformity)
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12) |
Patent, Know-How and Intellectual Property Process
• How to support your creation process and protect your design rights
• What kind of R&D Incentives and programmes you may benefit |
- |
13) |
Visioner Dialogue
Future of the automative industry |
- |
14) |
Final Evaluations |
- |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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