DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4909 Hexagon Studio-Contemporary Approaches in Automotive Design Spring 2 0 2 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. HAMİDE ELÇİN TEZEL
Course Lecturer(s): Prof. Dr. HAMİDE ELÇİN TEZEL
Recommended Optional Program Components: Visit to Hexagon
Course Objectives: To examine the automotive design process with a holistic and interdisciplinary point of view. To evaluate the importance of the relationship between different disciplines and communication in the product design process through the automotive design process.

Learning Outcomes

The students who have succeeded in this course;
1) Explains and interprets automotive design and process management.
2)Analyzes, discusses, and reports on topics related to manufacturing and engineering inputs in automotive design.
3) Plans and applies the design process and strategic design management in automotive projects.
4) Uses knowledge of body engineering, vehicle architecture, and ergonomic design to develop automotive designs.
5) Compares, analyzes, and evaluates topics related to patents, know-how, and intellectual property in automotive design.
6) Integrates, models, and synthesizes fundamental concepts of automotive design.

Course Content

Considering the stages of the automotive design product cycle—concept and design, product design and ergonomics, engineering and development, virtual product, model prototype, testing and validation, and product release—this course involves examining the cause-effect relationships between the main disciplines within the product design process. Further details are provided in the detailed course content.

The teaching methods of the course are as follows: lecture, reading, discussion, and individual study.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Product Development Cycle and Automative Terminology -
2) Industrial Design Process • Industrial Design Process And Organization In Hexagon Studio? o The design process, relationship and cooperation with other teams and disciplines will be mentioned through real design stories and examples. o Conceptual Design, Industrial Design, Computer Aided Design, Pre-Engineering Phase, Digital Surface Sculpturing, Color & Trim and Perceived Quality concepts and responsibilities of a design team will be mentioned through the examples. • Strategic Design Approach And Its Application o The definition and methods used in Strategic Design o The importance of reasoning a design will be mentioned and discussed. -
3) Industrial Design Process (continued) • Role, Responsibilities And Vision Of Industrial Designers and Innovators In A Company o An introduction:  Knowing and recognizing yourself and other people.  Developing communication strategies within a design team, with other team members in order to increase the individual and team performance.  How to increase and keep your self-motivatation above average throughout your career? o How To Embed Industrial Design & Innovation Culture In A Company? o In order to increase the awareness of the junior designer candidates, the roles, the relationship with other disciplines and position of a designer in an organization will be mentioned. o The answer to the question: “What should be the vision of a designer and a design team?” will be discussed o Design Leadership and Innovator Roles of Designers -
4) Body Engineering • What is Body Engineering and What we are doing? o BIW o Doors and Closures o Interior Trim o Exterior Trim o HVAC • Materials and Manufacturing Processes o Sheet metals o Aluminum Extrusion & Pultrusion o Plastics & Injection -
5) Body Engineering (Continued) o PU, ABS & Vacuum Forming o Composites  Hand lay-up  RTM  SMC  Prepreg –Autoclave • Style Feasibility o Decomposition o Cut lines o Surfaces • Critical Sections • Examples • Useful & practical info -
6) Vehicle Architecture and Ergonomics Design • Main Dimensions Components Packaging Occupant Accommodation Ergonomics Design -
7) Vehicle Architecture and Ergonomics Design (continued) • Vehicle Engineering -
8) Chasis and PWT Systems / Vehicle Dyna*mics
9) Midterm exam -
10) Electric&Electronics -
11) Automative Regulations • Homologation 101 : What does that even mean? o Introduction of Homologation o Importance of Homologation o Relationships with other engineering departments o Introduction of Global Automative Regulations •Quick brief about: o FMVSS (Federal Motor Vehicle Safety Standards) o UN ECE Regulations (The United Nations Economic Commission for Europe ) o EU Directives and Regulations (European Union) o International Legislations o National Legislations o COP (Conformity of Production) o COC (Certificate of Conformity) -
12) Patent, Know-How and Intellectual Property Process • How to support your creation process and protect your design rights • What kind of R&D Incentives and programmes you may benefit -
13) Visioner Dialogue Future of the automative industry -
14) Final Evaluations -

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.