DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3004 | International Maritime Law and Sustainability | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Prof. Dr. ERTAN DEMİRKAPI |
Course Lecturer(s): |
Instructor İLKER KADRİ BAŞARAN |
Recommended Optional Program Components: | yok |
Course Objectives: | It is to understand and analyse the United Nation's 2030 marine sustainability goals under the context of International Maritime Law and global warming. |
The students who have succeeded in this course; The students who have succeeded in this course; 1) Learn about the United Nation's 2030 marine sustaibanility goals, 2) Learn about the international maritime and environmental law principles, 3) Learn about the Blue Economy, 4) Learn about the Polar Regions, particularly the Arctic Ocean and its economic, legal and political structure. 5) Learn about the international organisations mandated with the power to regulate international marine affairs, 6) Learn about the definition of Global warming and Climate Change and their possible consequences and legal implications, 7) Learn about the energy investments, alternative energy sources and green finance concept 8) Learn how to effectively use english to present their ideas and communicate in the context of this class |
Starting from global warming and Arctic marine governance, it is to establish what are the legal tools that are used to protect the oceans (biodiversity and ecosystem services) and meet the UN 2030 sustainable development goas. In this context, we will review the powers given to the coastal states, international organizations, and regional bodies to govern the oceans that are being increasingly exploited by the multiple stakeholders, such as shipping and energy companies. |
Week | Subject | Related Preparation |
1) | Introduction to the Sustainable Marine Environment concept under the UN's 2030 Goals. | |
2) | Definition of Climate Change and Global Warming, | |
3) | The Arctic Ocean and Change, | |
4) | Comparing the Polar Regions (The Arctic and Antarctic), | |
5) | Blue Economy in the Arctic (shipping/ fishing/ drilling/ tourism), | |
6) | Arctic Marine Governance Model (Compared with the East Med.), | |
7) | Sustainable Shipping and the Polar Code, | |
8) | Who Owns the Arctic Ocean? (Continental Shelf Claims, Delimitation and Disputes in the region), | |
9) | Energy Resources in the Region and Renewables Alternatives, | |
10) | Green Finans and sustaibable investment, | |
11) | Sea level rise and the legal consequences, | |
12) | Plastic waste and protection of the marine environment, | |
13) | High Seas and Biodiversity Convention, | |
14) | "Marine Spacial Planning" as an innovative protection model. |
Course Notes / Textbooks: | Ders notlarını kendim hazırlıyorum. Norvec Kutup Araştırmaları Enstitüsü ile Arktik araştırmaları yapıyor ve bolgeyi periyodik olarak ziyaret ediyorum. 2023 yılına kadar Norveçliler ile Svalbard adasında bilimsel arastirmalar yapacağım, tecrübelerimi öğrencilere aktaracağım. I will prepare the class notes. I work closely with the Norwegian Polar Institute. I will continue working with them as I have an agreement to join their research activities in the Arctic (Svalbard) untill 2023. Therefore, I will be sharing my experience gained throught this international collobaration with the class. |
References: | Kendi makalelerim ile birlikte elimdeki sayısız kitap ve uluslararası bilimsel yayın. My own articles. And the countless books and scientific articles I have in my personal library. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 40 |
Presentation | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 13 | 5 | 65 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 95 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |