Week |
Subject |
Related Preparation |
1) |
Korean alphabet and rules (Vowels,Consonants) |
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2) |
Korean Basic Grammer, History of Hangıl |
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3) |
Introducing oneself (asking and telling name) and Greetings Korean History |
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4) |
Exercises and Korean Culture (Korean Lifestyle) |
|
5) |
Korean sentence structure |
|
6) |
Korean noun and verb suffix , Korean Culture |
|
7) |
Korean noun and verb suffix , Korean Culture (Society, Culture ve Art) |
|
8) |
Sino-Korean Numbers, future tense, expressing approval suffix, negativity, past tense, telling the time, conjunctions |
|
9) |
Sino-Korean Numbers, future tense, expressing approval suffix, negativity, past tense, telling the time, conjunctions; Korean History |
|
10) |
Exercises and Korean Culture (Korean Lifestyle) |
|
11) |
Imperative and propositive sentence. Korean verbs and tenses |
|
12) |
Tenses, aspect, mode. Korean Culture in the world |
|
13) |
Suffix which attaches to verb stems to from adverbial phrase, stating reasons conjunctions, irregular verbs. Exercises |
|
14) |
An Overview |
|
Course Notes / Textbooks: |
Yonsei Korece 1- Yonsei Üniversitesi Korece Merkezi, Yonsei Üniversitesi yayınları, 2015, Seul, Kore (Korece)
Sejong Korece1- Ulusal Korece Öğretim Merkezi, Hau Yay, 2013, Seul, Kore (Korece)
Kore'yi Tanıyarak Korece Öğrenelim- S. Göksel Türközü ,Oh Eun Kyung, Lotus Yay, 2014, İstanbul, Türkiye (Türkçe) |
References: |
Facts About Korea- Kore Kültür, Spor ve Turizm Yay, 2013, Seul, Kore (İnglizce)
(PDF dosyası) |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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