Week |
Subject |
Related Preparation |
1) |
Introduction to the course:
Using Game Engines in Film- / Animation-making
What is Virtual Production?
XR as a filmmaking tool and platform |
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2) |
Deeper look at the gaming technologies used in modern filmmaking and entertainment sector: Tools within Unreal Engine, Unity, Reality Capture by Zero Density, Disguise etc.
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3) |
General principles of storytelling in films & tv vs. in games
Virtual practice of cinematography in game engines
1st Pitching of Midterm project ideas
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4) |
1st classtrip to MGX Film Studios: Virtual Production with led walls |
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5) |
2nd Pitching of Midterm projects: Explanation of the methodologies
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6) |
History of animatics
Game Engines as Previsualization tools / Machinimas
Start: Greyboxing of the midterm projects
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7) |
Cinematic composition, lighting and mise-en scene examples and methodologies to recrate in game engines
Other technologies: mocap, volumetric capture,
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8) |
XR devices and software used in creating classical filmmaking
vs.
Making immersive films to be watched with XR devices
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9) |
2nd classtrip to MGX Film Studios: Shooting a demo scene
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10) |
Midterm project presentations and feedback & revision sessions
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11) |
Midterm project presentations and feedback & revision sessions
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12) |
Team-building for final projects
Discussion on product ideas and methodologies
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13) |
1st Pitching of Final Project: Idea and the methodology
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14) |
2nd Pitching of the Final Project: First draft of the project
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Course Notes / Textbooks: |
- The Virtual Production Field Guide, Noah Kadner, presented by Epic Games
Volume 1, 2019:
https://cdn2.unrealengine.com/vp-field-guide-v1-3-01-f0bce45b6319.pdf
Volume 2, 2021:
https://cdn2.unrealengine.com/Virtual+Production+Field+Guide+Volume+2+v1.0-5b06b62cbc5f.pdf |
References: |
- Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot / Mark Sawicki, Juniko Moody, Routledge; 1st edition (May 21, 2020)
- Virtual Filmmaking – Developing a Learning Model for Teaching Film Production Online: A Creative Practice PhD Dissertation, Dr. Eva Ziemsen (October 17, 2019)
- Virtual Reality Cinema: Narrative Tips and Techniques / Eric R. Williams, Carrie Love, Matt Love, Routledge; 1st edition (February 17, 2021) |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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