GAD2012 Game Design PracticesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD2012 Game Design Practices Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. GÜVEN ÇATAK
Course Objectives: The objective of this course is to provide students with a foundational understanding of game design principles, fostering creativity, critical thinking, and problem-solving skills. By engaging with a wide range of topics from game atmosphere to prototyping, character design, and player psychology, students will develop the ability to conceptualize, design, and iterate on their game ideas.

Learning Outcomes

The students who have succeeded in this course;
Through collaborative projects and hands-on activities, the course aims to inspire students to create innovative and thoughtful game experiences, while equipping them with the practical tools and knowledge necessary for the game development process.

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction, Course Overview, and Icebreaker Activity
2) Creative Thinking Practices and Identifying Knowledge Gaps
3) Research Methods and Resource Gathering for Game Development
4) Crafting Game Atmosphere: Music, SFX, VFX, and Art Students create a mood board for their game project, explain how these elements contribute to their game's atmosphere.
5) Character Design and World-Building Fundamentals
6) Analyzing Game Jam and Flash Games for Design Insights
7) Teamwork, Communication, and Managing Burnout in Development
8) Workflow and Pipeline Management in Game Design Create a basic development plan for your game concept.
9) Prototyping Tools and Iterative Design Practices Build and share a basic paper or digital prototype using any tool of your choice.
10) Player Psychology and Game Experience Design
11) Ethics and Accessibility in Game Design
12) Playtesting and Gathering Feedback
13) Project Refinement and Peer Feedback Session Students present their completed games or prototypes to the class.
14) Final Projects and Reflection Submit a final reflection report discussing the overall development process, challenges, and lessons learned throughout the course.

Sources

Course Notes / Textbooks:
References: Challenges for Game Designers by Brathwaite, Brenda
The Art of Game Design: A Book of Lenses by Jesse Schell
Theory of Fun for Game Design by Raph Koster
Game Feel by Steve Swink

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Homework Assignments 3 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 3 3 9
Project 1 10 10
Homework Assignments 3 10 30
Paper Submission 1 5 5
Final 1 15 15
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 3
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 4
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 5
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 4
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 1
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 1
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 2
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 2
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 2
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 4
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 3
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 2