Week |
Subject |
Related Preparation |
1) |
Introduction, Course Overview, and Icebreaker Activity |
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2) |
Creative Thinking Practices and Identifying Knowledge Gaps |
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3) |
Research Methods and Resource Gathering for Game Development |
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4) |
Crafting Game Atmosphere: Music, SFX, VFX, and Art
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Students create a mood board for their game project, explain how these elements contribute to their game's atmosphere.
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5) |
Character Design and World-Building Fundamentals
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6) |
Analyzing Game Jam and Flash Games for Design Insights
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7) |
Teamwork, Communication, and Managing Burnout in Development
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8) |
Workflow and Pipeline Management in Game Design
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Create a basic development plan for your game concept.
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9) |
Prototyping Tools and Iterative Design Practices
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Build and share a basic paper or digital prototype using any tool of your choice.
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10) |
Player Psychology and Game Experience Design
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11) |
Ethics and Accessibility in Game Design
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12) |
Playtesting and Gathering Feedback
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13) |
Project Refinement and Peer Feedback Session
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Students present their completed games or prototypes to the class.
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14) |
Final Projects and Reflection
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Submit a final reflection report discussing the overall development process, challenges, and lessons learned throughout the course.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
3 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
4 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
5 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
4 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
1 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
1 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
2 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
2 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
2 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
4 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
3 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
2 |