Week |
Subject |
Related Preparation |
1) |
Online meeting,
introduction |
Selecting 2 images to show the model that you are planning to create
Delivery: until the next lesson |
2) |
3D model planning specific to the selected image and platform |
Start modeling the geometry, and get the rough model ready for first review |
3) |
Introduction to Maya, basic tools and polygon modelling |
More modelling and adding detail to the model |
4) |
Student specific feedback on maya model progress |
Working on the model and completing the task that’s given as feedback
Delivery: until the next lesson |
5) |
Talking about the modeling problems students encounter, and how to fix them |
Working on the model and completing the task that’s given as feedback
Delivery: until the next lesson |
6) |
Optimizing and cleaning up the model, and introduction to uv mapping tools |
The model should not exceed the poly count that has been decided and needs to be clean
Delivery: until the next lesson |
7) |
Uvw mapping tips and tricks, and learning about various tools |
The basic uvw layout needs to be done
Delivery: until the next lesson |
8) |
Feedback on uvw mapping layout and finalizing the map |
Finalizing the uvw mapping and getting the layout and model ready for midterm |
9) |
Midterm |
Maya files need to be submitted before the regular class time |
10) |
Texture baking basics, color coding, and normals baking |
Create the necessary maps before substance painter work
Delivery: until the next lesson |
11) |
Tuning baked maps in photoshop or krita, and substance painter introduction |
Create the necessary maps before substance painter work
Delivery: until the next lesson |
12) |
Solving various problems in substance painter, detail layering |
Refine materials and additional detail layers in substance painter |
13) |
Exporting textures, using Photoshop or Krita for extra refinement |
Get the textures ready for export and open them in Unity |
14) |
Final evaluation of textures and creating material in Unity, lights |
Get the model ready to be used in game and submit for final
Delivery: until final deadline |
Course Notes / Textbooks: |
Murdock, K. L. (2025). Autodesk Maya 2025 basics guide. SDC Publications.
Li, J., Watkins, A., Arevalo, K., & Tovar, M. (2021). Creating games with Unity, Substance Painter, & Maya: Models, textures, animation, & code (1st ed.). CRC Press. |
References: |
The Level Design Book - https://book.leveldesignbook.com/process/env-art
Interior Design and Environment Art: Mastering Space, Mastering Place - https://www.gdcvault.com/play/1022089/Interior-Design-and-Environment-Art
Texturing 3D Models in Game Art: Core Principles - https://rocketbrush.com/blog/texturing-3d-models-in-game-art-core-principles |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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