GAD1008 3D Digital ArtBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD1008 3D Digital Art Spring 2 2 3 5

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. GÜVEN ÇATAK
Recommended Optional Program Components: GAD1007 - 2D Digital Art
Course Objectives: In this course, students will start to work on 3D objects and character modelling in Blender. After modelling they will learn how to add textures and colors on their models in Substance Painter. The main objective of this course is to provide a strong comprehension of character, background and prop modeling in 3D Animation/Film/Game Production pipeline. This is a project-based course and students are expected to demonstrate the techniques taught in class through their projects. Industry standard techniques will be taught and used to complete assigned projects.

Learning Outcomes

The students who have succeeded in this course;
1) Will understand the principles of 3D modeling (objects & characters) on Blender.
2) Will learn to design 3D environment/background scene with game assets.
3) Will learn differences between low and high polygon models and how to bake them.
4) Will learn how to create T pose and characters with rigging and animation.
5) Will add textures and color on the total scene in Substance Painter.
6) Will learn 3D rendering to bring models and scenes to life.

Course Content

To provide the students with the basics of basic art education in order to gain the ability to design game graphics. The aim of the course is to guide the students who want to work with art, and to give enough information about basic art principles in other students.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the Course Overview
2) Overview of Blender 3D
3) Intro to Modelling
4) Intro To Material
5) Modeling Techniques and Modifiers
6) Intro To Rendering and Lighting
7) Midterm Submission Feedback Session
8) Advanced Modelling Techniques
9) Advance Material Creation and Texturing
10) Sculpting with Blender 3D
11) Optimization Techniques
12) Exporting models and animations to a Game and Engine
13) Intro to Animation
14) Feedback Session

Sources

Course Notes / Textbooks:
References: - Autodesk Maya 2018 Basics Guide Book by Kelly L. Murdock
- Autodesk Maya 2018: A Comprehensive Guide Book by Prof Sham Tickoo Purdue
- 3D Animation for the Raw Beginner Using Autodesk Maya Textbook by Roger King

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 1 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 10 3 30
Study Hours Out of Class 8 6 48
Midterms 1 3 3
Final 1 3 3
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 1
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 3
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 3
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 5
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 3
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 5
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 1
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 2
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 1
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1