DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW2082 | Theory of Rights | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. MERT NOMER |
Recommended Optional Program Components: | None. |
Course Objectives: | This course's main objective is to define the contemporary laws basic principles such as ¨right¨, ¨human rights¨ and ¨public liberty¨. In the manner of this the birth and the evolution to the concepts ¨rights¨ and ¨human rights¨ will be narrated to the students. |
The students who have succeeded in this course; The outcomes will be; - Gets basic knowledges about the relation between law and politics. - Apprehends the basic value in the soul of the concepts ¨rights¨, ¨human rights¨ and ¨public liberties¨. - Learns the meanings of the concepts ¨right¨, ¨human rights¨ and ¨public liberties¨. - Learns the historical roots of the concepts ¨human rights¨ and ¨public liberties¨. - Apprehends the modern structure of ¨human rights¨ and ¨public liberties¨. - Gets basic knowledges about the evolution and the approaches to the subject in Turkish history. - Attains enough information to be able to discuss current discussions about the subject. |
I. Explanation of the relation between the concepts ¨right¨ and ¨human rights¨. II. Exposurement of the expression public liberties. III. Ideation source of human rights. IV. Historical evolution of human rights. V. Starting the practices of human rights doctrine. VI. Valuation of modern-democratic understanding of liberty. VII.Human rights and political systems. VIII. Human rights and economic facts. IX. Limitation of human rights. X. Protection of human rights. XI. Limitation of the government and the theory of rights. |
Week | Subject | Related Preparation |
1) | Explanation of the relation between the concepts ¨right¨ and ¨human rights¨. | |
2) | Explanation of the relation between the concepts ¨right¨ and ¨human rights¨. - II | |
3) | Exposurement of the expression public liberties. | |
4) | Ideation source of human rights. | |
5) | Ideation the source of human rights- II | |
6) | Historical evolution of human rights. | |
7) | Historical evolution of the human rights- II | |
8) | Starting the practices of human rights doctrine. | |
9) | Valuation of modern-democratic understanding of liberty. | |
10) | Human rights and political systems. | |
11) | Human rights and economic facts. | |
12) | Limitation of human rights. | |
13) | Protection of human rights. | |
14) | Limitation of the government and the theory of rights. |
Course Notes / Textbooks: | Münci Kapani, Kamu Hürriyetleri, Yetkin, Ankara 1993. Ahmet Mumcu, Elif Küzeci, İnsan Hakları ve Kamu Özgürlükleri, Ankara 2011. Jack Donelly, Universal Human Rights in Theory and Practice,2003. |
References: | Donald G. Tannenbaum, David Schultz, Siyasi Düşünce Tarihi, Adres, 2011. Gökçen Alpkaya ve diğ., İnsan Hakları, YKY, 2000. İbrahim Ö. Kaboğlu, Özgürlükler Hukuku, İmge, 2002. Leslie Lipson, Uygarlığın Ahlaki Bunalımları, İş Bankası Yayınları, 2000. Mehmet Semih Gemalmaz, Devlet, Birey ve Özgürlük, Legal, 2012. İoanna Kuçuradi, İnsan Hakları: Kavramları ve Sorunları, Türkiye Felsefe Kurumu, 2011. Siyasal Düşünce, der. Michael Rosen, Jonathan Wolff, Dost, 2006. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 30 |
Final | 1 | % 70 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 16 | 1 | 16 |
Midterms | 1 | 15 | 15 |
Final | 1 | 30 | 30 |
Total Workload | 89 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |