LAW3601 Informal Economy and Black MoneyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LAW3601 Informal Economy and Black Money Spring 0 2 1 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. GÜLSEN GÜNEŞ
Course Lecturer(s): Prof. Dr. GÜLSEN GÜNEŞ
Recommended Optional Program Components: None
Course Objectives: The examination and the evaluation of the legal regulations regarding Informal Economy and Black Money by presenting of the scope and the appereance of the issue in various countries

Learning Outcomes

The students who have succeeded in this course;
I. Discuss the term "Enformal Economy" by comparing it with similar terms
II. Distinguish the parameterization of informality
III. Recognize the limits of the Informal Economy field
IV. Reach the legal regulations regarding the field
V. Reach the judicial decisions regarding the field
VI. Evaluate the reports of the Governmental and international organizations struggling with Informal Economy and Black Money
VII. Make a presentation which is prepared in an academical formate

Course Content

Informal Economy: Term, differentiation from similar terms; Types of Measurement and the rates of Informal Economy in various contries; Reasons causing Informal Economy; The general scope of Informal Economy; Underground Economy; Aboveground Informal Economy; black money: the term, the phases of Black Money laundring; Types of BLack money laundring, International and Govermental Organizations

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Informal Economy: Term, differentiation from similar terms
2) Types of Measurement and the rates of Informal Economy in various countries
3) Reasons causing Informal Economy
4) The general scope of Informal Economy
5) Underground Economy
6) Informal Economy
7) black money and laundring
8) Review
9) the phases of Black Money laundring
10) types of black money laundring
11) Methods of Struggling against black money
12) International and Govermental Organizations Struggling with Black Money
13) Homework Evaluation
14) Homework Evaluation

Sources

Course Notes / Textbooks: -
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Homework Assignments 1 % 10
Presentation 1 % 10
Final 1 % 70
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 5 70
Study Hours Out of Class 14 1 14
Midterms 1 5 5
Final 1 5 5
Total Workload 94

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.