DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW1001 | Fundamentals of Law I | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. İSMAİL PAMUK |
Course Lecturer(s): |
Prof. Dr. ZAFER KAHRAMAN Assist. Prof. İSMAİL PAMUK |
Recommended Optional Program Components: | None |
Course Objectives: | One of the course's objectives is to help students understand different legal concepts. However, the main purpose is to lay a foundation for the students to use in their future professional careers. |
The students who have succeeded in this course; 1. The relevance and role of social order norms in social life; 2. The essential characteristics of other rules of social conduct ( moral rules, religious rules, and rules of good manners) and their relationship with legal rules; 3. The history of secularization in the Republic of Turkey, and how legal regulations address religious concerns; 4. The characteristics of legal rules that distinguish them from other rules of social order; 5. The procedure for enforcing legal rules, along with concepts such as the burden of proof, presumptions, and interpretation; 6. The sources of law and their fundamental qualities; 7. The Turkish judicial organization and the powers of courts, especially the supreme courts; 8. World legal systems and their distinguishing features; 9. The foundation of the division between public and private law; 10. The fundamental principles of the law of persons; 11. The fundamental principles of family law and its institutions; 12. The fundamental principles of succession law; 13. The fundamental principles of property law; and 14. The fundamental principles of the law of obligations. |
1. Law and Other Rules of Social Conduct • Society and Order (Chapter I) 2. Law and Other Rules of Social Conduct: Social Order • Moral Order, Religious Order, and Rules of Manner (Etiquette) (Chapter II) 3. Law and Other Rules of Social Conduct • Characteristics That Distinguish Legal Rules (Norms) from Other Rules of Conduct (Chapter III) • Application of Legal Rules (Chapter IV) 4. Sources of the Law 5. The Turkish Judiciary 6. Legal Systems of the World • Branches of Law: Introduction (Chapter I) • Public Law and Private Law (Chapter II) • Private Law (Chapter IV) 7. Law of Persons • Real Persons and Legal Persons (Societies and Foundations) 8. Family Law 9. Law of Succession 10. Property Law 11. Law of Obligations |
Week | Subject | Related Preparation |
1) | 1. Discussion on Syllbus, class rules and requirements. 2. Law and Other Rules of Social Conduct: -Society and Order | Rona Aybay, An Introduction to Law ( 4. Ed. pp.1-10 and New ed. pp. 21-25) |
2) | Law and Other Rules of Social Conduct: 1. Moral Order 2. Religious Order 3. Rules of Manner (Etiquette) | Rona Aybay, An Introduction to Law ( 4. Ed. pp.7-24 and New ed. pp. 26-46) |
3) | 1. Characteristics Which Distinguish Legal Rules (Norms) from Other Rules of Conduct 2. Application of the Legal Rules | Rona Aybay, An Introduction to Law ( 4. Ed. pp.25-48 and New ed. pp. 47-73) |
4) | Sources of the Law | Tuğrul Ansay & Don Wallace, Introduction to Turkish Law (Seventh Edition) p. 1-19 |
5) | The Turkish Judiciary | 1. Class note that will be provided by the instructor 2. Websites of the high courts |
6) | 1. Legal Systems of the World 2. Branches of Law and Public Law-Private Law Distinction | Rona Aybay, An Introduction to Law ( 4. Ed. pp. 53-57 and New ed. pp. 77-85 and 85-91 and 136-140) |
7) | Miterm week. Midterm week is decided and planned by the University Administration. Midterms might be given on week as stated in the Academic Calender. In this case topics of the week 8 will be taught on week 7. | |
8) | The Law of Persons (Real Person) | Tuğrul Ansay & Don Wallance Jr, Introduction to Turkish Law, 7th Edition (pp. 91-102) |
9) | Law of Persons (Legal Persons) | Tuğrul Ansay & Don Wallance Jr, Introduction to Turkish Law, 7. Edition (pp. 105-121) |
10) | Family Law | Tuğrul Ansay & Don Wallance Jr, Introduction to Turkish Law, 7th Edition, (pp. 123-147) |
11) | Law of Succession | Tuğrul Ansay & Don Wallance Jr, Introduction to Turkish Law, 7th Edition, s. 149-161) |
12) | Property Law | Tuğrul Ansay & Don Wallance Jr, Introduction to Turkish Law, 7th Edition, s. 163-175) |
13) | Law of Obligations | Tuğrul Ansay & Don Wallance Jr, Introduction to Turkish Law, 7th Edition (pp.177-203) |
14) | Completion of unfinished topics and general review for final exam |
Course Notes / Textbooks: | -Rona Aybay, An Introduction to Law -Tuğrul Ansay & Don Wallance Jr, Introduction to Turkish Law,7th Edition -Notes that will be issued by the instructor |
References: | -Rona Aybay, An Introduction to Law -Tuğrul Ansay & Don Wallance Jr, Introduction to Turkish Law,7th Edition -Notes that will be issued by the instructor |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 46 |
Final | 1 | % 54 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 46 | |
PERCENTAGE OF FINAL WORK | % 54 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 154 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 200 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |