DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ENG1004 | Communication Skills and Academic Reporting II | Spring | 2 | 2 | 3 | 3 |
Language of instruction: | English |
Type of course: | Must Course |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Instructor GÜLSEN AKDENİZ HOCAOĞLU |
Course Lecturer(s): |
Instructor AYŞEGÜL ÖZDEMİR Instructor NİLGÜN KARA Instructor YALÇIN GÜDEN Lecturer DAMLA ŞATANA Instructor HANDE MİNE İMREN Instructor IŞIL BURSALI Instructor SEVTAP SIVIŞ Instructor ANIL GÜNAYDIN Instructor SERKAN GÜLŞEN Instructor NURAN YAŞAYAN Instructor ÇERAĞ ŞAHİN Instructor İREM SARI Instructor GAMZE DEMİR Instructor ÜLGEN ACAR Instructor DUYGU CAN Instructor GÜLSEN AKDENİZ HOCAOĞLU Instructor ÖZEN ÖNGÖREN Instructor EBRU AKER Lecturer İSA BEKTAŞ Instructor ZEYNEP YÜCEL |
Recommended Optional Program Components: | None |
Course Objectives: | 1. to demonstrate academic language learning strategies with examples 2. to transfer the fundamentals of Academic English 3. to illustrate academic language use with examples 4. to report results and comments in an academic style and format |
The students who have succeeded in this course; 1. to guess unknown vocabulary from context 2. to use complex sentence structures and academic phrases 3. to identify the audience, tone, and purpose in academic writing 4. to analyze coherence, cohesion, and unity in academic writing 5. to summarize 6. to paraphrase 7. to apply rules and conventions of academic writing 8. to write a piece of writing in academic language |
EAP language skills based on the definition of CEFR B2 Level |
Week | Subject | Related Preparation |
1) | Introduction to the course Introducing the syllabus Principles of Academic Writing Process of Academic Writing | Stated in the course syllabus. |
2) | Identifying the features of an introduction paragraph | Stated in the course syllabus. |
3) | Identifying the features of an introduction paragraph - Identifying definitions in the source text - Recognizing the structure of definitions | Stated in the course syllabus. |
4) | Identifying and Analyzing the features of an introduction paragraph - Analyzing definitions in the source text - Understanding the structure of definitions - Understanding/Practicing paraphrasing (Definition) - Citing a source (APA 7th edition) Assignment: Graded tests on the e-learning platform | Stated in the course syllabus. |
5) | Introduction Paragraph - Identifying/Selecting background information - Practicing paraphrasing (background information) - Citing a source (APA 7th edition) Assignment: Graded tests on the e-learning platform | Stated in the course syllabus. |
6) | - Understanding the requirements of an essay question - Developing a thesis statement - Understanding paragraph cohesion - Identifying cohesive devices in a paragraph - Understanding the difference between formal and informal writing Writing Task I : Writing an Introduction Paragraph | Stated in the course syllabus. |
7) | - Writing an introduction paragraph - Practicing paraphrasing - Citing a source (APA 7th edition) - Understanding paragraph cohesion Assignment: Graded tests on the e-learning platform | Stated in the course syllabus. |
8) | Revision for the Midterm Exam | Stated in the course syllabus. |
9) | MIDTERM WEEK | Stated in the course syllabus. |
10) | - Developing the outline of an essay - Identifying/Analyzing the features of a body paragraph - Understanding unity and coherence - Identifying cohesive devices in a paragraph Assignment: Graded tests on the e-learning platform | Stated in the course syllabus. |
11) | - Identifying/Analyzing the features of a body paragraph - Writing topic sentences - Selecting supporting evidence from the source text - Understanding summarizing Assignment: Graded tests on the e-learning platform | Stated in the course syllabus. |
12) | - Writing topic sentences - Writing supporting evidence (Practicing paraphrasing & summarizing) - Writing evaluative comments - Writing concluding sentences | Stated in the course syllabus. |
13) | Feedback on WRITING TASK II Identifying/analyzing the features of a conclusion paragraph | Stated in the course syllabus. |
14) | Identifying/ analyzing the features of a conclusion - Revision for the Final Exam | Stated in the course syllabus. |
Course Notes / Textbooks: | Modern Diller Bölüm hocalarının hazırladığı materyaller, ve Internet kaynakları Materials prepared by the instructors of the Modern Languages Department and Internet resources |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Application | 6 | % 15 |
Homework Assignments | 2 | % 0 |
Midterms | 1 | % 30 |
Final | 1 | % 45 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 4 | 56 |
Application | 6 | 3 | 18 |
Homework Assignments | 2 | 2 | 4 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 82 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |