DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ENG1004 | Communication Skills and Academic Reporting II | Spring | 2 | 2 | 3 | 3 |
Language of instruction: | English |
Type of course: | Must Course |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | |
Course Lecturer(s): |
Instructor SERKAN GÜLŞEN Instructor YALÇIN GÜDEN Instructor IŞIL BURSALI Instructor NİLGÜN KARA Instructor SEVTAP SIVIŞ Dr. Öğr. Üyesi AYŞEGÜL LİMAN KABAN Instructor ZEYNEP MUTLU CANSEVER Instructor ANIL GÜNAYDIN |
Recommended Optional Program Components: | None |
Course Objectives: | 1. to demonstrate academic language learning strategies with examples 2. to transfer the fundamentals of Academic English 3. to illustrate academic language use with examples 4. to report results and comments in an academic style and format |
The students who have succeeded in this course; 1. to guess unknown vocabulary from context 2. to use complex sentence structures and academic phrases 3. to identify the audience, tone, and purpose in academic writing 4. to analyze coherence, cohesion, and unity in academic writing 5. to summarize 6. to paraphrase 7. to apply rules and conventions of academic writing 8. to write a piece of writing in academic language |
EAP language skills based on the definition of CEFR B2 Level |
Week | Subject | Related Preparation |
1) | Introduction to the course requirements, syllabus, evaluation system and materials | Stated in the syllabus. |
2) | 1. Analysing the use of sources in a text 2. Understanding and using ways of referring to sources Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
3) | 1. Selecting and synthesizing sources to use in a paragraph 2. Referring to sources: Using reporting verbs and verb structures Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
4) | 1. Analysing essay titles 2. Identifying the features of an introduction 3. Evaluating thesis statements Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
5) | Identifying and analysing types of citation in context Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
6) | 1. Paraphrasing ideas from a source 2. The passive: Using active and passive forms to change the focus of a sentence Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
7) | 1. Planning and writing an accurately referenced paragraph 2. Stating aims and purpose Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
8) | Revision and feedback Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
9) | 1. Introduction to essay writing 2. Identifying the features of a conclusion 3. Wrtiting an effective conclusion Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
10) | 1. Planning and organizing comparison essays 2. Identifying comparing and contrasting language 3. Comparison and contrast: Referring to similarity and difference Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
11) | Revision and feedback Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
12) | 1. Planning and structuring a cause and effect essay 2. Stating cause and effect connections through appropriate language 3. Cause and effect language Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
13) | Writing a cause and effect essay Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
14) | Revision and feedback Homework: Reading, listening, and vocabulary practice and graded tests in the e-learning platform | Stated in the syllabus. |
Course Notes / Textbooks: | Garnet Yayınlarından seçilmiş ve uyarlanmış kitap bölümleri, bölüm hocalarının hazırladığı materyaller, ve Internet kaynakları Compiled parts from the books of Garnet Publishing, prepared materials by the department instructors, and Internet sources |
References: | English for Academic Study: Reading & Writing American Edition Course Book John Slaght, Paddy Harben, Anne Pallant A university preparation course published in collaboration with the University of Reading. Garnet Education ISBN: 9781859645550 |
Semester Requirements | Number of Activities | Level of Contribution |
Application | 10 | % 25 |
Homework Assignments | 2 | % 0 |
Midterms | 1 | % 25 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 4 | 56 |
Application | 14 | 2 | 28 |
Homework Assignments | 2 | 2 | 4 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 92 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |