DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
MBG4003 | Comparative Genomics and Proteomics | Spring | 2 | 0 | 2 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. CEMALETTİN BEKPEN |
Recommended Optional Program Components: | There is none. |
Course Objectives: | The objective of this course is to provide information about the "omics" technology, especially focusing on genomics and proteomics. The recent applications of these areas and relevant bioinformatics background will be discussed. |
The students who have succeeded in this course; 1. Define the "omics" technologies. 2. Discuss the technologies behind genomics and proteomics studies. 3. Discuss the applications of both structural and functional genomics and also the proteomics studies. 4. Define basic information about bioinformatics. 5. Recognize the importance of these technologies in modern genetics. |
Computational, molecular and genetic methodologies are covered including applications in structural and functional genomics (genome analysis and comparative genomics, technologies for transcriptional profiling), proteomics and related bioinformatics. |
Week | Subject | Related Preparation |
1) | Introduction and definition of "omics" technology | Reading |
2) | Genomics, MetaGenomics | Reading |
3) | Functional Genomics | Reading |
4) | Comparative Genomics | Reading |
5) | Epigenomics | Reading |
6) | PaleoGenomics | Reading |
7) | Transcriptomics I | Reading |
8) | Transcriptomics II | Reading |
9) | Review for the midterm exam | Reading |
10) | Introduction to Proteomics "What is Proteomics" | Reading |
11) | Protein Separation and Sequencing | Reading |
12) | Protein Purification | Reading |
13) | Protein-Protein Interaction Y2H | Reading |
14) | Targeted Single Cell Proteomics | Reading |
Course Notes / Textbooks: | Ders notları haftalık olarak verilecektir. Course notes will be supplied weekly. |
References: | 1)Discovering genomics, proteomics and bioinformatics, Campbell AM and Heyer LJ, 2nd edition, 2007, Pearson education Inc., ISBN: 0-8053-8219-4 2)Bioinformatics and Functional genomics, Pevsner J, 2nd edition, 2009, John Wiley & Sons Inc., ISBN: 978-0-470-08585-1 3)Principles of gene manipulation and genomics, Primrose SB and Tywan RM, 7th edition, 2006, Blacwell Publishing, ISBN: 9781405135443" |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 5 |
Quizzes | 1 | % 20 |
Midterms | 1 | % 25 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 3 | 42 |
Homework Assignments | 1 | 20 | 20 |
Quizzes | 4 | 4 | 16 |
Midterms | 1 | 2 | 2 |
Paper Submission | 1 | 10 | 10 |
Final | 1 | 2 | 2 |
Total Workload | 120 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |