DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
MBG3001 | Biotechnology | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. MERVE SEVEN |
Recommended Optional Program Components: | There is none. |
Course Objectives: | This course is a basic and general introduction to the field of biotechnology. It aims to introduce different areas of biotechnology such as agricultural, yeast/fermentative, food, environmental, medical and industrial biotechnology. Also, the course aims to introduce basics of biotechnological product production. |
The students who have succeeded in this course; 1. Define biotechnology and different areas of biotechnology. 2. Define methodologies used for biotechnological product design, production and purification. 3. Define fermentation and discuss biotechnological production ways of fermentative products. 4. Discuss interdisciplinary work in the field of biotechnology. 5. Discuss biotechnological regulations. 6. Distinguish the ethical concerns that rise with biotechnology. |
Course includes the techniques used in biotechnology and its applications. |
Week | Subject | Related Preparation |
1) | Introduction; Biotechnology as an interdisciplinary area | Reading |
2) | Microbial Biotechnology I | Reading |
3) | Recombinant DNA Technology and Genomics | Reading |
4) | Proteins as Products | Reading |
5) | Microbial Biotechnology I | Reading |
6) | Fermentation-Bioreactors-Purification | |
6) | Microbial Biotechnology II | Reading |
7) | Protein Engineering and Metabolic Engineering | Reading |
8) | Fermentation-Bioreactors-Purification II | Reading |
9) | Plant Biotechnology | Reading |
10) | Animal Biotechnology | Reading |
11) | Medical Biotechnology | Reading |
12) | Bioremediation | Reading |
13) | Aquatic Biotechnology | Reading |
14) | Regulations and Ethics | Reading |
Course Notes / Textbooks: | Ders notları haftalık olarak verilecektir. Course notes will be supplied weekly. |
References: | 1) Introduction to Biotechnology, 3rd edition, William J. Thieman and Michael A. Palladino, Pearson Int. Ed., 2013 2) Glick, B. R., & Patten, C. L. (2017). Molecular biotechnology: principles and applications of recombinant DNA. John Wiley & Sons. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 0 |
Quizzes | 2 | % 8 |
Midterms | 1 | % 40 |
Final | 1 | % 52 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 48 | |
PERCENTAGE OF FINAL WORK | % 52 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 5 | 70 |
Quizzes | 2 | 2 | 4 |
Midterms | 1 | 17 | 17 |
Final | 1 | 19 | 19 |
Total Workload | 152 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |