DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
MBG4065 | Introduction to Stem Cells | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. ELİF EREN |
Course Objectives: | In this course, student should learn about the basic biology of embryonic, adult and cancer stem cells, molecular mechanisms of self renewal, differentiation and plasticity, reproductive and therapeutic cloning, epigenetic changes associated with stem cells, use of stem cells in cell based therapies and its ethical considerations. |
The students who have succeeded in this course; 1. Have a general understanding on stem cell biology. 2. Learn the basic features of stem cells and discuss the related mechanisms beneath. 3. Understand the effects of stem cells on the epigenetic changes. 4. Discuss stem cell based therapies and the related ethical issues stem from the uses of those therapies. 5. Categorize the stem cells. |
Basic biology of embryonic, adult and cancer stem cells. Molecular mechanisms of self renewal, differentiation and plasticity. Reproductive and therapeutic cloning. Epigenetic changes associated with stem cells. Use of stem cells in cell based therapies and its ethical considerations. |
Week | Subject | Related Preparation |
1) | Introduction to Stem Cells | |
2) | Adult vs Embryonic Stem Cells | |
3) | Stem Cell Pluripotency, Self- Renewal and Differentiation | |
4) | Genetic and Epigenetic Regulation of Stem Cells | |
5) | Induced Pluripotent Stem Cells I | |
6) | Induced Pluripotent Stem Cells II | |
7) | Stem Cell Research Ethics | |
8) | Cancer Stem Cells | |
9) | Mesenchymal Stem Cells | |
10) | Hematopoeitic Stem Cells | |
11) | Cardiac Stem Cells | |
12) | Skeletal Muscle Stem Cells | |
13) | Adipose Stem Cells | |
14) | Intestinal Stem Cells |
Course Notes / Textbooks: | Weekly course notes will be provided |
References: | Stem Cells Handbook, Steward Sell Publisher, 2003,ISBN 13: 9781588291134 |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 25 |
Midterms | 1 | % 35 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 8 | 112 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 158 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |