Language of instruction: |
Turkish |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Hybrid
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Course Coordinator : |
Assist. Prof. AYBİKE ELİF BOLCAN |
Course Lecturer(s): |
RA ŞEFİKA DEREN GÜNDÜZ
Assist. Prof. AHU AYANOĞLU
Assoc. Prof. MELİS TAŞPOLAT TUĞSAVUL
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Course Objectives: |
In this course, students will learn basic concepts such as health law and related basic concepts, patient rights within the framework of national and international legislation, conditions required for medical interventions to be legal, and in this context, informed consent, liability arising from unlawful medical interventions, organ and tissue transplantation, reproductive methods. |
Week |
Subject |
Related Preparation |
1) |
General Introduction of the Course, General Explanations About the Course
*The Concept of Law: Social Code of Conduct, Relation of Laws to Other Codes of Conduct |
Non |
2) |
*Types of Sanctions
*Division of Law: Private Law-Public Law-Mixed Law Distinction
*Sources of law:
*Hierarchy of Norms
*Basic Legislation Regarding Health Law |
Non |
3) |
*The Concept of Rights and Types of Rights
*Legal Event, Legal Act, Legal Transaction Concepts
*Validity Conditions of Legal Transactions
*Invalidity of Legal Actions |
Non |
4) |
*The Concept of Person, Acquisition of Personality
* Loss of Personality,
*Proof of Health and Death
*Certificate of Rights, Licensing of Acts
*Classification of Persons in Terms of Driver's License |
Non |
5) |
*Personal Rights, Scope of Personal Rights |
Non |
6) |
*Methods of Protection of Personality, Lawsuit Rights Granted to the Person whose Personal Rights are Attacked |
Non |
7) |
*Liability for Unlawful Medical Intervention
*Elements of Tort Liability in General
*Reasons Eliminating the Unlawfulness of Medical Intervention, The Concept of Informed Consent
*Perfect Responsibility of Employer |
Non |
8) |
Midterm |
|
9) |
Consequences Related to Unlawful Medical Intervention,
*Material-Moral Compensation Case (Identification of Damage / Determination of Compensation) |
Non |
10) |
*Medical Contract, *Legal Quality of the Physician Contract,
*The Obligations of the Physician Resulting from the Treatment Contract |
Non |
11) |
*Relationship Between Hospital and Patient (Private Hospital-Public Hospital)
* Physician's Liability, Physician's Contractual Liability |
Non |
12) |
* Physician's Liability, Physician's Liability for Tort |
Non |
13) |
*Patient rights
*Physician Rights
*The Ways of Healthcare Professionals to Seek Rights |
Non |
14) |
Repeating Topics and Answering Student Questions |
Non |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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