Week |
Subject |
Related Preparation |
1) |
Atoms, molecules, chemical synthesis and importance of our lives |
Non |
2) |
Uric acid, acetic acid, glucose, aspirin, camphor, terpineol, troponin |
Non |
3) |
Haemin, quinine, morphine |
Non |
4) |
Steroids and birth control |
Non |
5) |
Strychnine, penicillin and antibiotics I |
Non |
6) |
Antibiotics II |
Non |
7) |
Vitamins and nutritional support |
Non |
7) |
Prostaglandins, leukotrienes, and analgesics |
Non |
8) |
Phytotherapeutics |
Non |
10) |
Central Nervous System depressants, stimulants and addictive |
Non |
11) |
Taxol, amphotericin, cyclosporin and cancer drugs |
Non |
12) |
Nucleic acids and enzymes |
Non |
13) |
Presentation |
Non |
14) |
Presentation |
Non |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|