Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Prof. Dr. NİLAY ULUSOY |
Recommended Optional Program Components: |
Guest Speakers: Talks by TV industry professionals to share real-world experiences.
TV Screenings and Discussions: Watching and analyzing popular TV shows and productions.
Skill Workshops: Hands-on training in camera work, lighting, sound, and editing.
Portfolio Building: Helping students create a portfolio of their TV projects.
Team Projects: Working together to produce TV shows in a studio setting.
Software Training: Learning to use tools like Adobe Premiere Pro or Final Cut Pro.
Ethics and Law: A short session on TV broadcasting rules and ethical issues.
Studio Visits: Trips to professional TV studios to see how they work.
Extra Resources: Access to books, videos, and tutorials for self-study.
Feedback Sessions: Opportunities to get advice on improving your work. |
Course Objectives: |
This course is an advanced level television workshop.This course is designed to cover the theoretical production steps, writing processes and practical tv programs from using the camera to editing a program. |
Week |
Subject |
Related Preparation |
1) |
Documentary and the effect of tv |
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2) |
News, Politics and TV as İnformation |
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3) |
Narrative television I |
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4) |
Television studies and television practice |
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5) |
Everyday Television |
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6) |
News, politics and TV as Information----- Project I due |
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7) |
The practitioner's perspective |
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8) |
The Practitioner’s perspective: Visual Dimension ------ Project II due |
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9) |
The Practitioner’s perspective: Lighting and cinematography----- Term Project Proposals Due |
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10) |
The Practitioner’s perspective: Sound and Editing |
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11) |
Issues in Production |
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12) |
Projects and presentations |
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13) |
Documentary and Factual Television |
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14) |
Documantary tv programs |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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