FTV3935 Radio ProgrammingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3935 Radio Programming Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NİLAY ULUSOY
Course Lecturer(s): Instructor ERHAN KONUK
Recommended Optional Program Components: 1. **Radio Production Workshops:** Hands-on workshops where students can practice creating scripts, recording, and editing radio programs using industry-standard software. 2. **Guest Lectures by Industry Professionals:** Sessions with radio producers, presenters, or station managers to provide insights into the real-world application of radio production techniques. 3. **Station Visits and Case Studies:** Guided visits to local or online radio stations to observe operations and understand the roles and workflows within a station. 4. **Podcasting and Digital Radio Integration:** Training on how traditional radio techniques can be adapted for podcasting and other digital formats, reflecting modern trends in the field. 5. **Audio Storytelling Exercises:** Focused sessions on crafting engaging audio narratives, including voice modulation, sound design, and the use of music and effects. 6. **Format Analysis Assignments:** Activities where students analyze different radio formats (news, talk shows, music programming) to understand their unique structures and audiences. 7. **Collaborative Program Production:** Group projects that mimic real-world radio production, where students create complete radio shows, from concept to broadcast. 8. **Voice Training and Presentation Skills:** Workshops to improve voice clarity, projection, and style, tailored to different radio program formats. 9. **Interactive Radio Drama Creation:** A creative exercise in producing short radio dramas, emphasizing storytelling and sound effects. 10. **Feedback and Peer Review Sessions:** Structured sessions where students present their work and receive constructive feedback from peers and instructors to refine their programs.
Course Objectives: The main objective of the course is to give vision on the making of a radio programme through the introduction of the structure of a radio programme. Although this is not a course about the structure of the radio stations, the structure of the stations (the positions in a radio station, radio formats etc) will be examined in order to situate the topic in a wider context.

Learning Outcomes

The students who have succeeded in this course;
1. Will be able to define the concepts of radio prgramme and programmer.
2. Recognize the definitions of different positions in a radio station.
3. Recognize the differences between different positions and job titles.
4. Will be able to name different types of radio programmes.
5. Will be able to name different radio formats.
6. Recognize the corporate staff organization in both the state and the private radio stations.
7. Will be able to name reportage and interview types.
8. Make the montage of a radio programme.
9. Share the experiences of important radio programmers.
10. Will be able to understand the importance of advertisement, news, promotion and budget for a radio station.

Course Content

This is a radio programme creating course in which general structure of a radio station is examined.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Radio Programming
2) The Departments in a Radio Station
3) The Broadcaster, The Programmer, The Presenter, The DJ, The producer
4) Radio Formats, The Radio Shows (Live, Band, etc.)
5) Different Styles of Interviewing
6) Editing (The editing sets, the studios)
7) Visiting a Radio Station or a Record Studio
8) Meeting with famous radio stars (DJ, Presenter etc.), pop singers, groups or artists
9) The Commercials, The News
10) The promotions and the budgets
11) Radio Broadcasting in Turkey
12) Radio Broadcasting in the world
13) Practice in the studio
14) Review for the final exam

Sources

Course Notes / Textbooks: 1. Crissell, A. (2005). *An Introduction to Radio*. London: Routledge.
- This book provides a foundational overview of radio production and the structure of radio programming.

2. McLeish, R., & Link, J. (2015). *Radio Production*. New York: Routledge.
- A practical guide covering all aspects of radio production, including program creation and station operations.

3. Hausman, C., Messere, F., Benoit, P., & O'Donnell, L. (2019). *Modern Radio and Audio Production: Programming and Performance* (10th ed.). Cengage Learning.
- A comprehensive text that explores the techniques and technologies of modern radio production.

4. Keith, M. C. (2020). *The Radio Station: Broadcast, Satellite and Internet* (9th ed.). Routledge.
- This book delves into the operational aspects of radio stations and the evolution of radio programming.

5. Fleming, C. (2010). *The Radio Handbook* (3rd ed.). Routledge.
- A practical handbook that examines radio production in both traditional and digital contexts.

6. Starkey, G. (2014). *Radio in Context*. London: Palgrave Macmillan.
- This resource situates radio production within broader social and cultural contexts, making it ideal for situating the topic within a wider framework.
References: 1. Crissell, A. (2005). *An Introduction to Radio*. London: Routledge.
- This book provides a foundational overview of radio production and the structure of radio programming.

2. McLeish, R., & Link, J. (2015). *Radio Production*. New York: Routledge.
- A practical guide covering all aspects of radio production, including program creation and station operations.

3. Hausman, C., Messere, F., Benoit, P., & O'Donnell, L. (2019). *Modern Radio and Audio Production: Programming and Performance* (10th ed.). Cengage Learning.
- A comprehensive text that explores the techniques and technologies of modern radio production.

4. Keith, M. C. (2020). *The Radio Station: Broadcast, Satellite and Internet* (9th ed.). Routledge.
- This book delves into the operational aspects of radio stations and the evolution of radio programming.

5. Fleming, C. (2010). *The Radio Handbook* (3rd ed.). Routledge.
- A practical handbook that examines radio production in both traditional and digital contexts.

6. Starkey, G. (2014). *Radio in Context*. London: Palgrave Macmillan.
- This resource situates radio production within broader social and cultural contexts, making it ideal for situating the topic within a wider framework.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 2 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 10 50
Presentations / Seminar 3 25
Midterms 1 4
Final 1 4
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
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6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.