DYZ2014 BiologyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
DYZ2014 Biology Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor DİLEK ELMA
Course Lecturer(s): Instructor FIRAT KARA
Recommended Optional Program Components: Dialysis Centers
Course Objectives: To make the students gain the knowledge of historical development of behavioral sciences, method and technics, defense mechanisms and abnormal behaviors

Learning Outcomes

The students who have succeeded in this course;
The students who pass this lesson successfully;

1- State historical development of behavioral sciences.
2- Explains methods and technics of behavioral sciences.
3- Indicate the importance of social corporations in human behaviors.

Course Content

This lesson contains the subjects like historical development of behavioral sciences and used some fields, statue and role behaviors, personality and behavior, defense mechanisms and abnormal behaviors.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Historical development of Behavioral Sciences and Used Some Fields of It.
2) Method in Behavioral Sciences
3) Statue and Role Behaviors
4) The importance of Social Corporations in Human Behaviors
5) Personality and Behavior
6) Defense mechanisms and Abnormal Behaviors (Neurotic Behaviors)
7) Defense mechanisms and Abnormal Behaviors (Psycosis and psycosomatic disorders)
8) Theories of Personality and Its Types
9) Behavioral Ways in Properties of Subconscious Personality and Evaluation of Personality
10) Motivation of Human Behaviors
11) Motivation and Aims, Motivation and Productivity
12) Motivation and Work Satisfaction
13) Motivation and Work Success
14) General Review

Sources

Course Notes / Textbooks: Weekly distributed by the course lecturer.
References: 1- Arkonaç, S., Sosyal Psikoloji, Alfa Yayınevi, İstanbul Psikoloji, 1998
2- Anadolu Üniversitesi Yayınları, Davranış Bilimlerine Giriş, 2006.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Homework Assignments 5 3 15
Quizzes 1 1 1
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.