GAD5102 Interactive NarrativeBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5102 Interactive Narrative Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. BARBAROS BOSTAN
Recommended Optional Program Components: None
Course Objectives: Explores how storytelling evolved through different mediums and how it is incorporated into contemporary interactive platforms, especially gaming. Player psychology, player types, player modeling and tailoring the game characteristics according to player preferences are the key concepts.

Learning Outcomes

The students who have succeeded in this course;
1: Will understand linear and nonlinear interactive narrative techniques
2: Will develop an interactive storytelling perspective for computer games.
3: Will understand player psychology and develop an interactive narrative experiment for computer
games.

Course Content

This class, through a mixture of readings, discussion, and project work, will explore the theoretical positions, debates, and design issues arising from these
different key concepts.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation
2) Intro: Course Review
3) Communication theories, interaction theories, basics of player profiling
4) Player Profiles: Profiling techniques in literature, interactivity in computer games
5) Game Analysis: Analyzing gameplays in relation with profiles with an example
6) Student presentations on contemporary works in interactive narrative Presentation Prep
7) Student presentations on contemporary works in interactive narrative 2 Presentation Prep
8) Motivation: Motivational theories on gaming and player experience
9) Game characters, Choices in game narrative
10) Story structures in games and other media, Story Techniques in games and plot twists
11) Branching Stories, Comparative Analysis
12) Experiment Presentations Presentation Prep
13) Experiment Presentations Presentation Prep
14) Experiment Presentations Presentation Prep

Sources

Course Notes / Textbooks:
References: Hiwiller, Z. (2015) Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players,
New Riders: Berkeley, CA, USA.
Heussner, T. (2015). The Game Narrative Toolbox, Routledge.
Bostan, B. ed: (2021). Games and Narrative: Theory and Practice, International Series on Computer Entertainment
and Media Technology, Springer.

Other required readings will be uploaded to students via Itslearning. If you cannot access any material, please contact the instructor of the course.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 1 % 30
Presentation 3 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.