Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
Definition of Culture and Introduction to Game Culture |
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3) |
Game, player and players. Analysing hardcore and casual player profiles |
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4) |
Political debate brought about by the plays. Culture and war narrative |
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5) |
Games and Other Media I: Film and Digital Games |
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6) |
Games and Other Media II: Comics, Literature and Digital Games |
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7) |
1st Midterm Exam |
|
8) |
Game Culture in Turkey I: Card and Boxed Games |
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9) |
Game Culture in Turkey II: Miniature and Role-Playing Games |
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10) |
Game Culture in Turkey III: Game Conventions and E-Sports |
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11) |
Representation and Identity in Digital Games: Feminist and Queer Approaches |
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12) |
Uniformisation in Games |
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13) |
Digital Worlds: MMORPG Games |
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14) |
The use of artificial intelligence in the field of Game Studies and its effects on the game world. |
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Course Notes / Textbooks: |
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References: |
Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games, J. Patrick Williams, Sean Q. Hendricks W. Keith Winkler, McFarland, 2006.
Game Cultures: Computer Games As New Media: Computer Games as New Media, Dovey, Jon Kennedy, Helen W., McGraw-Hill Education, 2006.
Rules of Play: Game Design Fundamentals, Katie Salen Tekinbas, Eric Zimmerman, The MIT Press.
Homo Ludens, Johan Huizinga. Ayrıntı Yayınları, 2017. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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