LOG3206 Silk Road LogisticsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LOG3206 Silk Road Logistics Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. YAVUZ GÜNALAY
Course Lecturer(s): Dr. Öğr. Üyesi LEVENT AKSOY
Recommended Optional Program Components: none
Course Objectives: Silk Road is taken as the first example of globalization, and its historical and geographical importance as a logistics network are analyzed. This historical example is used to discuss the risk, challenges, and problems of a supply chain network.

Learning Outcomes

The students who have succeeded in this course;
Importance of Logistics over the commerce history; Turkey's geological importance in global commerce;

Course Content

Supply chain concepts are analyzed over the historical network of silk road. First attempt to globalization and challenges faced on the road are discussed.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Silk Road
2) Historic silkroad
3) Routes and Countries on the Silkroad
4) Importance of the route
5) Modes of transportation
6) Cultural and international variety
7) Project assignments
8) Midterm Exam
9) Mini cases
10) Mini cases
11) Project Wrap-ups
12) Presentations
13) Presentations
14) General review

Sources

Course Notes / Textbooks: Çağrı Haksöz, Sridhar Seshadri, Ananth V. Iyer , 2011. Managing Supply Chains on the Silk Road: Strategy, Performance, and Risk, CRC, ISBN 9781439867204.
References: Mini cases

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 5 % 10
Presentation 1 % 10
Project 1 % 20
Midterms 1 % 20
Final 2 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 14 1 14
Project 1 45 45
Midterms 1 20 20
Final 1 30 30
Total Workload 151

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.