DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LOG3206 | Silk Road Logistics | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. YAVUZ GÜNALAY |
Course Lecturer(s): |
Assist. Prof. LEVENT AKSOY |
Recommended Optional Program Components: | none |
Course Objectives: | This is a course that covers historical, technological, cultural, political, and economic aspects of international trade and logistics with a focus on the Silk Road. In this course, we’ll answer questions like why trade routes such as the Silk Road exist based on the economic benefits they provide, how they expand with the help of technological changes, and what their effects are on the societies they touch. Finally, we will be analyzing China’s current Belt and Road Initiative with all these in mind. The course tries to provide a holistic approach to World Trade and countries’ strategies towards trade. To understand thoroughly one has to start from the early times where trade was simply carrying exotic goods from distant places to trading strategic materials such as bronze and thus how global supply chains formed. Countries like China have always understood the importance of trade and incorporated it into country strategies. Therefore, the course offers a list of apparently unrelated subjects but tries to connect everything to China’s Belt and Road Initiative. |
The students who have succeeded in this course; At the end of the course, you will: -Be able to see the reasons for the emergence of cooperation in human societies, existence of international trade and trade routes, and the relationship of these with law and ethics. -understand the relationship between technological and structural innovations and the world trade -learn about the history of world trade and the Silk Road -understand the dynamics of today's world trade -obtain detailed information about China's Belt and Road Initiative |
Supply chain concepts are analyzed over the historical network of silk road. First attempt to globalization and challenges faced on the road are discussed. |
Week | Subject | Related Preparation |
1) | History of transportation | |
2) | History of transportation | |
3) | History of early civilizations and trade routes | HW1 announced. Due in 1 wk |
4) | History of early civilizations and trade routes | |
5) | History of China and the Far East | |
6) | The early history of the Silk Road | Midterm Assignment is announced. Due in 2 wks |
7) | Development of sea routes | |
8) | World trade today | |
9) | The current Silk Road | |
10) | Belt and Road Initiative | HW2 is announced. Due in 1 wk |
11) | Belt and Road Initiative | |
12) | Belt and Road Initiative | |
13) | Belt and Road Initiative | Final Assignment is announced. Due Final day. |
14) | Belt and Road Initiative |
Course Notes / Textbooks: | There’s no one particular textbook for the course. Students are expected to research from various resources. /Ders için belirli bir ders kitabı yoktur. Öğrencilerin çeşitli kaynaklardan araştırma yapması beklenir. Recommended material/Önerilen materyal: -Çağrı Haksöz, Sridhar Seshadri, Ananth V. Iyer , 2011. Managing Supply Chains on the Silk Road: Strategy, Performance, and Risk, CRC, ISBN 9781439867204. -Wikipedia: https://www.wikipedia.org -NHK Documentary on the Ancient Silk Road: https://www.youtube.com/playlist?list=PLILRQ_uVCaoOtZ6Q6egVvUyEMhbN7OG9y -CNA’s Documentary Series on the New Silk Road: https://www.youtube.com/playlist?list=PLbnMTcZEga8RRyTMl4pIAXjQNqsV1xVPM -DW Documentary on the New Silk Road: https://www.youtube.com/watch?v=cUxw9Re-Z-E -Other articles, websites, and videos will be mentioned during the class/Ders sırasında diğer makalelerden, web sitelerinden ve videolardan da bahsedilecektir. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 1 | 14 |
Homework Assignments | 14 | 2 | 28 |
Midterms | 1 | 21 | 21 |
Final | 1 | 42 | 42 |
Total Workload | 147 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |