| Week |
Subject |
Related Preparation |
| 1) |
Introduction to technological innovations and industrial strategy |
None |
| 2) |
Clusters and industries |
Instructor's notes |
| 3) |
High-tech clusters and competitiveness |
Instructor's notes |
| 4) |
Systems of innovation |
Instructor's notes |
| 5) |
National system of innovation |
Instructor's notes |
| 6) |
Sectoral innovation management |
Instructor's notes |
| 7) |
Regional systems of innovation |
Instructor's notes |
| 8) |
Midterm exam |
Preparation for midterm exam |
| 9) |
Technology transfer |
Instructor's notes |
| 10) |
Networks: why firms enter into innovation networks |
Instructor's notes |
| 11) |
Technology and firm networks |
Instructor's notes |
| 12) |
Network structures |
Instructor's notes |
| 13) |
Course project presentations |
Preparation for project presentations |
| 14) |
Course project presentations |
Preparation for project presentations |
| Course Notes / Textbooks: |
Ders notları ve sunumlar.
Fagerberg, J., Mowery, D.C. & Nelson, R.R. (2006). Oxford Handbook of Innovation, Oxford University Press, NY. |
| References: |
Porter, M. (1998). Clusters and the new economics of competition
Saxenian, AL. (1994). Regional advantage: culture and competition at Silicon Valley and Route 128
Lundvall, BA. (1992). National Systems of Innovation: Toward a Theory of Innovation and Interactive Learning .
Edquist, C. (1997). Systems of Innovation: Technologies, Institutions and Organizations |
| |
Program Outcomes |
Level of Contribution |
| 1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
| 2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
| 3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
| 4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
| 5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
| 6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
| 7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
| 8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
| 9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
| 10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
| 11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
| 12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|