FTV4991 New Wave CinemasBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV4991 New Wave Cinemas Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi GÖNÜL EDA ÖZGÜL
Course Lecturer(s): Dr. Öğr. Üyesi GÖNÜL EDA ÖZGÜL
Recommended Optional Program Components: None
Course Objectives: This course aims to evaluate the new wave cinemas that have developed after the 1950s with an intertextual perspective.

Learning Outcomes

The students who have succeeded in this course;
i. gain knowledge about new wave cinemas in the world
ii. are able to make connections between the new waves in different countries and the historical, political and cultural context of the time
iii. are able to make creative discussions not just on cinema but alongside cinema
iv. learn to read films from different theoretical perspectives

Course Content

This course focuses on the socio-cultural, historical and ideological background of the new wave cinemas that have developed after the 1950's. The narrative form and content of the chosen films from each wave is analyzed from multiple theoretical perspectives.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction and Meeting
2) The Politics of New Wave: French New Wave Film: Jean-Luc Godard - Pierrot le Fou
3) Artistic Expression and New German Cinema Film: Wim Wenders - Paris Texas (1984)
4) British Free Cinema: Angry Young Men Film: Lindsay Anderson - If... (1968)
5) The Socialist State and the Czech New Wave Film: Jaromil Jires - The Joke (1969)
6) Garbage Aesthetics and Brazilian Cinema Novo Film: Glauber Rocha - Terra em Transe (1967)
7) Third Cinema Film: Fernando Solanas - Sur (1988)
8) Directors as Critics: Japanese New Wave Film: Nagisa Oshima - Night and Fog in Japan (1960)
9) memory and Desire: Chinese Fifth Generation Film: Tian Zhuangzhuang - The Blue Kite (1993)
10) The Poetry of Everyday Life: Iranian New Wave Film: Jafar Panahi - This is not a Film
11) Parallel Cinema: Indian New Wave Film: Satyajit Ray - The Apu Trilogy Pather Panchali (1955)
12) Realistic Tales of Life: Taiwanese New Wave Film: Tsai Ming-Liang- Rebels of the Neon God (1992)
13) Postmodernism and Cinema: New Hollywood Film: Woody Allen - Whatever Works (2009)
14) Memory and Belonging: New Cinema of Turkey Film: Nuri Bilge Ceylan - Bir Zamanlar Anadolu'da Zeki Demirkubuz - Üçüncü Sayfa

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Midterms 1 % 30
Final 1 % 40
Paper Submission 1 % 20
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 3 42
Midterms 1 8 8
Paper Submission 1 10 10
Final 1 12 12
Total Workload 114

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.