CEN2003 Statics and Strength of MaterialsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CEN2003 Statics and Strength of Materials Spring 3 2 4 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi MESUT NEGİN
Course Lecturer(s): Dr. Öğr. Üyesi MESUT NEGİN
Recommended Optional Program Components: Basic Statics and Strength Principles
Course Objectives: 1. Force systems acting on Structures and Appl. of Equilibrium Equations
2. To teach students how is the mechanical behaviour of materials
3. Introduce students to evaluate stresses and deformations on structures
4. Learn About Design of Structures by Stress Analysis

Learning Outcomes

The students who have succeeded in this course;
Learn the basic mechanical behaviour of structures for designing.
Understand how to calculate stress and deformation on structures with different force application
Learn necessary stress analysis for designing

Course Content

Basic principles of statics, Equilibrium equations, Shear force and bending moment diagrams, Stress and Strain, Axial force, Torsion, Bending Moment, Combined stresses, Deflerctions, Buckling

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Application of Mechanics in Engineering
2) Vectoral operations, force and moment vectors
3) Equilibrium Equations
4) Structures (Trusses, Frames etc)
5) Center of Gravity and Moments of Inertia
6) Stress and Strain
7) Mechanical Behaviour of Materials
8) Midterm I - Axial Force
9) Stress and Deformation by Axial force
10) Stress and Deformation by Torsion
11) Stress and Deformation by bending and Deflection
12) Midterm II - Transverse Shear
13) Combined Stresses
14) Buckling

Sources

Course Notes / Textbooks: Ders Notları
References: Statics and Strength of Materials - Hibbeler, 4 th Edition, Pearson

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 0
Quizzes 4 % 10
Homework Assignments 5 % 10
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 10 6 60
Homework Assignments 5 10 50
Quizzes 4 10 40
Midterms 2 40 80
Final 1 40 40
Total Workload 270

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.