DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL3352 | Issues and Problems in Turkish Politics | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. SİNEM ERAY |
Recommended Optional Program Components: | None |
Course Objectives: | The main objective of this course is to enable the students to better understand and analyze politics in Turkey. A major theme of the course concerns the problems that Turkey has faced in consolidating its democracy. The course will begin with an overview of Turkish politics during the 100 years. The reflections of the modernization efforts that started from the Ottoman Empire to today's Republic of Turkey will be examined. |
The students who have succeeded in this course; Students who successfully complete this course will be able to; Understand modernization since the 18th century Ottoman Empire. Explain the fundamental reasons for the decline and fall of the Ottoman Empire. Describe the main political structures, institutions, actors and ideologies in the Republic of Turkey. Describe the basic dynamics of the transition from single-party to multi-party politics in the Republican Era of Turkey. Describe the continuities and ruptures between the Ottoman Empire and the Republic of Turkey. Understand the main analytical approaches to the study of politics in Turkey. |
The political crises and problems experienced until the collapse of the Ottoman Empire along with the modernization efforts. The resistance of the authoritarian structure of the Ottoman Empire to modernization and the moves of the Ottoman Empire during the collapse process. The 100th anniversary of the Republic, the achievements of the Republic and the chronic problems of the Republic of Turkey since the Ottoman period. |
Week | Subject | Related Preparation |
1) | Introduction to the Course | |
2) | Before and after Tanzimat – Second Constitutional Era | |
3) | The Republic (1923-1950) | |
4) | The Democrat Party Era | |
5) | Turkish Politics Between 1960-1970 | |
6) | Turkish Politics Between 1970-1980 | |
7) | September 12 Regime & Post-Coup Turkish Politics Özal Years (1980-1994) | |
8) | Midterm Exam | |
9) | Turkish Politics Between 1990-2002 | |
10) | 2002-2014 AK Party Period | |
11) | 2014-2024 AK Party Period | |
12) | Presentations | |
13) | Presentations | |
14) | Presentations |
Course Notes / Textbooks: | The Ottoman Empire At The Beginning Of Tanzimat Reform – Jakub Mazanec Kemal Karpat, Studies On Turkish Politics And Society The Modernization of Turkey; From Ataturk to the Present Day, Weiker, Walter Contemporary Turkish Politics: Challenges To Democratic Consolidation, Ergun Özbudun Insight Turkey - Vol. 16, No. 3, Turkey's Foreign Polıcy Options EU Anchor, Alliance of Civilizations, Arab World (Summer 2014) Turkey in Transition: Politics, Society and Foreign Policy, Ebru Canan Sokullu (Volume Editor) Zürcher, Erik Jan. 2004. Turkey: A Modern History, Revised 3rd Edition, London – New York: I.B. Tauris.Değilor Zucconi, M. (2020). Turkey’s Polarized Politics in the 1990s. In: EU Influence Beyond Conditionality. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-25560-2_2 |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 6 | 84 |
Presentations / Seminar | 1 | 3 | 3 |
Project | 1 | 6 | 6 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 141 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |