ELT5888-2 ThesisBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ELT5888-2 Thesis Spring 0 0 0 30
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Prerequisites: ELT5888-1 - Thesis
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ENİSA MEDE
Course Lecturer(s): Dr. Öğr. Üyesi ENİSA MEDE
Prof. Dr. KENAN DİKİLİTAŞ
Recommended Optional Program Components: none
Course Objectives: The aim of the course is to make students do independent research in an scientific field they determined. The course aims to make students solve the selected problem scientifically, ethically, in detail and accurately within a certain time frame and reveal the related findings.

Learning Outcomes

The students who have succeeded in this course;
To understand the ethic rules to be followed in a research study and how to avoid doing plagiarism.
To solve the scientific problem withing a limited time frame by applying appropriate research methods.
To present the data set of solution and findings to the problem under investigation.

Course Content

To make studies related to the problem tried to be solved in relation to the scope of the master's thesis studies.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Preparing a work plan for the thesis
3) Editing the attack plan of the thesis
4) Writing the literature review
5) Getting feedback about the literature review
6) Writing the method part
6) Getting feedback about the method part
7) Deciding on the data collection tools
8) Data collection procedure
9) Deciding on the data analysis methods
10) Data anlysis
11) Deciding on the results writing section
12) Getting feedback about the conclusion part
12) Deciding on the discussion techiques
13) Getting feedback about the discussion part
14) Deciding on the style of writing references
15) Submitting the thesis
16) Thesis defense

Sources

Course Notes / Textbooks:
References: yok

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Project 1 % 90
Total % 100
PERCENTAGE OF SEMESTER WORK % 10
PERCENTAGE OF FINAL WORK % 90
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 16 3 48
Laboratory 5 15 75
Field Work 5 20 100
Presentations / Seminar 3 15 45
Homework Assignments 15 30 450
Paper Submission 3 12 36
Total Workload 754

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.