DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ELT5887 | Seminar | Spring | 0 | 0 | 0 | 10 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Prerequisites: |
ELT5888-1 - Thesis |
Mode of Delivery: | Face to face |
Course Coordinator : | |
Course Lecturer(s): |
Assist. Prof. ENİSA MEDE Prof. Dr. KENAN DİKİLİTAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | Graduate Seminar course is a systematic study that prepares students for their thesis writing. To help students conduct a thesis study, the course involves augmenting critical thinking, researching, and academic writing skills. |
The students who have succeeded in this course; 1. Critique research articles on current topics 2. Formulate a specific research topic and research questions 3. Conduct literature review relevant to a research topic they have selected 4. Collaborate with faculty to develop applicable research methodology for data collection and analyses 5. Write a research proposal outlining key elements of the proposed project and present it orally in seminar |
The seminar course introduces students with various current research ideas widening their perspectives and awareness of topics of interests through invited speakers and their presentations. The course orients students to conduct literature review on a pre-determined subject, to help them gain competence in synthesizing the literature, collect data, analyze, interpret and discuss the findings. |
Week | Subject | Related Preparation |
1) | Introduction to the seminar course | Syllabus |
2) | Academic study aim, academic writing, and plagiarism | Reading articles |
3) | Identifying a research problem and writing research questions | Reading related book chapters and articles |
4) | Literature review | Reading articles |
5) | Data collection methods: Quantitative | Inviting a guest speaker for a seminar |
6) | Data collection methods: Qualitative | Inviting a guest speaker for a seminar |
7) | Data analysis | Reading articles |
8) | Discussion based on the findings | Reading articles |
9) | Discussion and conclusion | |
10) | Feedback on projects | |
11) | Feedback on projects | |
12) | Project presentations | |
13) | Project presentations | |
14) | Project presentations |
Course Notes / Textbooks: | The instructor may assign readings, handouts, web-based activities throughout the semester. |
References: | American Psychological Association. (2009). Publication manual of the American psychological association (6th edition). Washington, DC: Author. (or other appropriate style manual) |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 2 | % 10 |
Homework Assignments | 5 | % 50 |
Project | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 10 | 14 | 140 |
Presentations / Seminar | 1 | 1 | 1 |
Project | 1 | 10 | 10 |
Homework Assignments | 5 | 19 | 95 |
Total Workload | 246 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |