ELT5887 SeminarBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ELT5887 Seminar Spring 0 0 0 10
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Prerequisites: ELT5888-1 - Thesis
Mode of Delivery: Face to face
Course Coordinator :
Course Lecturer(s): Dr. Öğr. Üyesi ENİSA MEDE
Prof. Dr. KENAN DİKİLİTAŞ
Recommended Optional Program Components: None
Course Objectives: Graduate Seminar course is a systematic study that prepares students for their thesis writing. To help students conduct a thesis study, the course involves augmenting critical thinking, researching, and academic writing skills.

Learning Outcomes

The students who have succeeded in this course;
1. Critique research articles on current topics
2. Formulate a specific research topic and research questions
3. Conduct literature review relevant to a research topic they have selected
4. Collaborate with faculty to develop applicable research methodology for data collection and analyses
5. Write a research proposal outlining key elements of the proposed project and present it orally in seminar

Course Content

The seminar course introduces students with various current research ideas widening their perspectives and awareness of topics of interests through invited speakers and their presentations. The course orients students to conduct literature review on a pre-determined subject, to help them gain competence in synthesizing the literature, collect data, analyze, interpret and discuss the findings.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the seminar course Syllabus
2) Academic study aim, academic writing, and plagiarism Reading articles
3) Identifying a research problem and writing research questions Reading related book chapters and articles
4) Literature review Reading articles
5) Data collection methods: Quantitative Inviting a guest speaker for a seminar
6) Data collection methods: Qualitative Inviting a guest speaker for a seminar
7) Data analysis Reading articles
8) Discussion based on the findings Reading articles
9) Discussion and conclusion
10) Feedback on projects
11) Feedback on projects
12) Project presentations
13) Project presentations
14) Project presentations

Sources

Course Notes / Textbooks: The instructor may assign readings, handouts, web-based activities throughout the semester.
References: American Psychological Association. (2009). Publication manual of the American psychological association (6th edition). Washington, DC: Author. (or other appropriate style manual)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 2 % 10
Homework Assignments 5 % 50
Project 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 10 14 140
Presentations / Seminar 1 1 1
Project 1 10 10
Homework Assignments 5 19 95
Total Workload 246

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.