CYS5171 Computer ForensicsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CYS5171 Computer Forensics Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi AHMET NACİ ÜNAL
Recommended Optional Program Components: None
Course Objectives: Basic information for computer forensics.

Learning Outcomes

The students who have succeeded in this course;
In computer forensics process and the use of proper equipment at every stage is provide. To gain experience with expert opinions.

Course Content

First responders to computer media. The importance of the use of special equipment in the field of Computer Forensics. Write protection equipment. Image Receiving Equipment. Image Receiving Devices. Image Receiving Software. The equipment used for the analysis of the data storage unit. Multifunction Software. Other software equipment. Repair damaged media and data recovery equipment. Equipment used in the mobile examination. Investigation of mobile devices. The equipment used in live review

Weekly Detailed Course Contents

Week Subject Related Preparation
1) First responders to computer media Lecturer notes
2) The importance of the use of special equipment in the field of Computer Forensics Lecturer notes
3) Write protection equipment Lecturer notes
4) Image Receiving Equipment Lecturer notes
5) Image Receiving Devices Lecturer notes
6) Image Receiving Software Lecturer notes
7) The equipment used for the analysis of the data storage unit Lecturer notes
8) Multifunction Software I Lecturer notes
9) Multifunction Software II Lecturer notes
10) Other software equipment Lecturer notes
11) Repair damaged media and data recovery equipment Lecturer notes
12) Equipment used in the mobile examination Lecturer notes
13) Investigation of mobile devices Lecturer notes
14) The equipment used in live review Lecturer notes

Sources

Course Notes / Textbooks: Computer Forensics InfoSec Pro Guide, David Cowen, 2013.
References: Ders notları

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 0
Homework Assignments 4 % 10
Presentation 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 12 168
Presentations / Seminar 2 3 6
Homework Assignments 4 8 32
Midterms 1 20 20
Final 1 20 20
Total Workload 288

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.