DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1611 | Effective Skills for Communication | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. FIRAT KARA |
Course Lecturer(s): |
Instructor NEBİ CEYLAN |
Recommended Optional Program Components: | None |
Course Objectives: | The purpose of this course is to define the basic concepts and models of communication; to examine new communication technologies; to provide students with knowledge and skills regarding interpersonal communication, teamwork, problem-solving strategies and ethical issues in communication. |
The students who have succeeded in this course; Students who successfully complete this course will be able to; 1. Students understand the nature and the importance of effective communication 2. The student will gain knowledge of concepts, theories, and research findings in effective communication. 3. Students identify which behaviors negatively impact and which ones impact positively relationships they are in 4. Students identify, explain and analyze the psychological, social, cultural and linguistic factors which affect the communication of humans 5. Students describe and apply specific skills to the following areas of the human communication process: perception, empathy, listening, and conflict management. 6. Students identify the factors which contribute to a healthy communication climate 7. Students identify the various stages of interpersonal relationships 8. Students identify the value and the challenges of using verbal communication 9. Students will understand various contexts (friendship, family, etc.) in which effective communication occurs 10. Students improve their skills in observing, analyzing, and critiquing their own communicative behaviors as well as those of others. |
Definition and Importance of Communication, Elements of Communication and Levels of Communication, Communication, Types of Communication: Written Communication, Types of Communication: Nonverbal Communication, Subject Description, Visual Communication and Mass Communication, Organizational Communication and Barriers to Communication Teaching methods and techniques used in the course are: lecture, reading, group work, sample examination, problem solving, discussion, observation. |
Week | Subject | Related Preparation |
1) | Introduction to the Course | |
2) | Defining the Nature and the Importance of Effective Communication: Models &Myths | |
3) | Elements of Communication and Levels of Communication | |
4) | Types of Communication: Verbal Communication | |
5) | Types of Communication: Written Communication | |
6) | Types of Communication: Nonverbal Communication | |
7) | Visual Communication and Mass Communication | |
8) | Midterm Week | |
9) | Organizational Communication | |
10) | Barriers to Communication | |
11) | Listening Skills | |
12) | Empathy and Communication Body Language | |
13) | Attitudes and Social Influences and Persuasive Communication | |
14) | Interpersonal Communication Conflicts and Conflict Management |
Course Notes / Textbooks: | 1.Demet Gürüz, Ayşen Temel Eğinli İletişim Becerileri: Anlamak, Anlatmak, Anlaşmak, Ankara, Nobel Yayınevi, 2020. 2.Zuhal Baltaş, Acar Baltaş, Renkli Resimlerle Bedenin Dili, 53.B. İstanbul, Remzi Kitabevi, 2019. 3. Müjde Ker Dinçer, İletişimin Kalbi Sözsüz İletişim Becerileri, Ankara, Nobel Yayınevi, 2015.. 4.Nazife Küçükaslan, Etkili İletişim Teknikleri, Bursa, Ekin Yayınevi, 2014 |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 4 | 52 |
Homework Assignments | 2 | 10 | 20 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 115 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |