DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LOG4743 | Information Systems for Logistics Management | Spring | 3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. YAVUZ GÜNALAY |
Course Lecturer(s): |
Assist. Prof. LEVENT AKSOY Prof. Dr. İPEK ALTINBAŞAK FARİNA |
Recommended Optional Program Components: | online text material |
Course Objectives: | This course provides an introduction to fundamental concepts of Information Systems used in the modern business environment, as well as logistics operations. New trends and innovations in the information technologies are also discussed. Students will be familiarized with the information technologies that used in supply chain and logistics operations. |
The students who have succeeded in this course; At the end of the course, you will be able to: -Be familiar of basic terminology for Information Systems and Technology (IS/IT); -Acknowledge the importance of IS/IT in logistics systems operations; -Understand the data privacy, ethics and system security issues; -Relate logistics processes with e-business processes. |
What is an information system, components of information system, current information technologies, importance of IS/IT in logistics. |
Week | Subject | Related Preparation |
1) | Student Welcoming What’s IS/IT Discussion of syllabus | |
2) | Data, Information, Knowledge | Read Chaps 1 and 2 |
3) | Types of Information Systems | Read Chap 4 |
4) | Data Quality and Collection | Read Chap 5 |
5) | Disruptive Technologies | Read Chap 6 |
6) | E-commerce and E- Business | Read Chap 7, 7a |
7) | E-commerce and Logistics Operations | Read Chap 8 |
8) | Midterm Exam Week | |
9) | Supply Chain | Read Chap 9 |
10) | Supply Chain Management | Read Chap 11 |
11) | IT in Transportation | Read Chap 12 |
12) | IT in Storage | Read Chap 14 |
13) | Project Reviews | Read Chap 3 |
14) | Project Reviews | Read Chap 16 |
Course Notes / Textbooks: | Textbook/Ders Kitabı: Heizer, J, B. Render, and C. Munson, Operations Management, 14 Ed., Pearson Education, 2024. (https://mlm.pearson.com/enrollment/gunalay20664) Supplementary Texts/Ek Metinler: -Collier and Evans 2017. Operations and Supply Chain Management, 6th Cengage. (available bookstore, online text). -Russel and Taylor, Operations and Supply Chain Management, 8thEdition Wiley. (available bookstore) -Stevenson W. L., Operations Management, 9th Ed., McGraw Hill, 2007. -Chase and Jacobs, Operations and Supply Chain Management: The Core, 3rd Edition (available bookstore) -Krajewski L. J., Ritzman L. P., Operations Management, 7th Ed., Pearson, 2007. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 6 | % 20 |
Project | 1 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 4 | 56 |
Project | 1 | 15 | 15 |
Quizzes | 6 | 2 | 12 |
Midterms | 1 | 21 | 21 |
Final | 1 | 21 | 21 |
Total Workload | 167 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |