DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
TDS2004 | Professional Ethics | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor FIRAT KARA |
Course Lecturer(s): |
Instructor FIRAT KARA |
Recommended Optional Program Components: | Archive |
Course Objectives: | Aim of this course is to gain qualifications related to professional ethics and the transfer of skills to cope with ethical problems encountered in professional life. |
The students who have succeeded in this course; 1- Describes the primary concepts such as ethics and morality. 2- Discriminates the differences between ethics and morality. 3- Describes the professional values. 4- Explains the results of non-ethical behaviors in the professional life. |
Ethics and morality concepts, professional ethic values, importance of team-work and effective communication, patient rights, violations of ethic principles and professional responsibilities are the content of this course. |
Week | Subject | Related Preparation |
1) | Ethics and Moral Concepts | None |
2) | Ethical Systems | None |
3) | The Concept of Morality and Factors Playing a Role in Moral Formation | None |
4) | Ethical principles | None |
5) | Right to Health | None |
6) | Professional Ethical Principles | None |
7) | Professional Corruption | None |
8) | Ethics in Healthcare Organizations | None |
9) | Medical Ethics | None |
10) | Medical Ethics II | None |
11) | Bioethics | None |
12) | Medical Ethics Problems Encountered | None |
13) | Patient and employee rights and safety | None |
14) | Responsibilities of health institutions and health personnel | None |
Course Notes / Textbooks: | Birtek,F (2007) Tibbi müdahaleler açısından komplikasyon malpraktis ayrımı,İstanbul Barosu Dergisi,C 81,İstanbul. Namal,Arın (2007)Hasta hakları ve etik.A’dan Z’ye Sağlık Hukuku Sempozyum Notları,İstanbul Barosu Yayınları,İstanbul |
References: | Sayım,F (2011)Sağlık piyasası ve etik.Marmara Kitap Merkezi Yayınları. Çobanoğlu,N (2009)Kuramsal ve Uygulamaları Tıp Etiği,Eflatun Yayınevi,Ankara. Arslan,M (2001) İş ve Meslek Ahlakı,Nobel Yayın Dağıtım,Ankara. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 14 | 4 | 56 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 85 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |